gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
- Will not work for non-2d textures, and was not used anyways.
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@ -532,23 +532,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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}
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}
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}
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}
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/**
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* Helper function to perform software conversion (as needed) when flushing a buffer to Switch
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* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
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* typical desktop GPUs.
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*/
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static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& /*data*/, PixelFormat pixel_format,
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u32 /*width*/, u32 /*height*/) {
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switch (pixel_format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::S8Z24:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented pixel_format={}",
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static_cast<u32>(pixel_format));
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UNREACHABLE();
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break;
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}
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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void CachedSurface::LoadGLBuffer() {
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void CachedSurface::LoadGLBuffer() {
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ASSERT(params.type != SurfaceType::Fill);
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ASSERT(params.type != SurfaceType::Fill);
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@ -578,23 +561,7 @@ void CachedSurface::LoadGLBuffer() {
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer() {
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void CachedSurface::FlushGLBuffer() {
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u8* const dst_buffer = Memory::GetPointer(params.addr);
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ASSERT_MSG(false, "Unimplemented");
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ASSERT(dst_buffer);
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ASSERT(gl_buffer.size() ==
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params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
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params.height);
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if (!params.is_tiled) {
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std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
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} else {
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, gl_buffer, params.addr);
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}
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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