video_core/memory_manager: Make GpuToCpuAddress() a const member function
This doesn't modify any internal state, so it can be made a const member function to allow its use in const contexts.
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@ -99,12 +99,12 @@ bool MemoryManager::IsAddressValid(GPUVAddr addr) const {
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return (addr >> page_bits) < page_table.pointers.size();
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return (addr >> page_bits) < page_table.pointers.size();
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}
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}
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std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) {
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std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) const {
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if (!IsAddressValid(addr)) {
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if (!IsAddressValid(addr)) {
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return {};
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return {};
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}
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}
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VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
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const VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
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if (cpu_addr) {
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if (cpu_addr) {
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return cpu_addr + (addr & page_mask);
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return cpu_addr + (addr & page_mask);
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}
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}
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@ -50,7 +50,7 @@ public:
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GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size);
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GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size);
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GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
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GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
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std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr);
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std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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template <typename T>
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template <typename T>
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T Read(GPUVAddr addr);
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T Read(GPUVAddr addr);
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