changed primary thread priority to 0x30 - this is typical, not 0x31
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@ -147,7 +147,8 @@ bool __KernelLoadExec(u32 entry_point) {
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Core::g_app_core->SetPC(entry_point);
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UID thread_id = __KernelSetupRootThread(0xDEADBEEF, 0, 0x31);
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// 0x30 is the typical main thread priority I've seen used so far
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UID thread_id = __KernelSetupRootThread(0xDEADBEEF, 0, 0x30);
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return true;
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}
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