yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #6688 from yzct12345/valid-intel-max

render_vulkan: Fix validation errors on less compatible Intel GPUs
This commit is contained in:
liamwhite 2022-12-14 15:33:10 -05:00 committed by GitHub
commit a222f02c7a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 34 additions and 2 deletions

View File

@ -285,6 +285,9 @@ void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
void BufferCacheRuntime::BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset, u32 size,
u32 stride) {
if (index >= device.GetMaxVertexInputBindings()) {
return;
}
if (device.IsExtExtendedDynamicStateSupported()) {
scheduler.Record([index, buffer, offset, size, stride](vk::CommandBuffer cmdbuf) {
const VkDeviceSize vk_offset = buffer != VK_NULL_HANDLE ? offset : 0;

View File

@ -529,7 +529,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
static_vector<VkVertexInputBindingDivisorDescriptionEXT, 32> vertex_binding_divisors;
static_vector<VkVertexInputAttributeDescription, 32> vertex_attributes;
if (key.state.dynamic_vertex_input) {
for (size_t index = 0; index < key.state.attributes.size(); ++index) {
const size_t num_vertex_arrays = std::min(
key.state.attributes.size(), static_cast<size_t>(device.GetMaxVertexInputBindings()));
for (size_t index = 0; index < num_vertex_arrays; ++index) {
const u32 type = key.state.DynamicAttributeType(index);
if (!stage_infos[0].loads.Generic(index) || type == 0) {
continue;
@ -551,7 +553,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
});
}
} else {
for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
const size_t num_vertex_arrays = std::min(
Maxwell::NumVertexArrays, static_cast<size_t>(device.GetMaxVertexInputBindings()));
for (size_t index = 0; index < num_vertex_arrays; ++index) {
const bool instanced = key.state.binding_divisors[index] != 0;
const auto rate =
instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
@ -580,6 +584,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
});
}
}
ASSERT(vertex_attributes.size() <= device.GetMaxVertexInputAttributes());
VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,

View File

@ -341,6 +341,15 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
};
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
LOG_WARNING(Render_Vulkan, "maxVertexInputAttributes is too low: {} < {}",
device.GetMaxVertexInputAttributes(), Maxwell::NumVertexAttributes);
}
if (device.GetMaxVertexInputBindings() < Maxwell::NumVertexArrays) {
LOG_WARNING(Render_Vulkan, "maxVertexInputBindings is too low: {} < {}",
device.GetMaxVertexInputBindings(), Maxwell::NumVertexArrays);
}
}
PipelineCache::~PipelineCache() = default;

View File

@ -1380,6 +1380,10 @@ void Device::SetupFeatures() {
is_shader_storage_image_multisample = features.shaderStorageImageMultisample;
is_blit_depth_stencil_supported = TestDepthStencilBlits();
is_optimal_astc_supported = IsOptimalAstcSupported(features);
const VkPhysicalDeviceLimits& limits{properties.limits};
max_vertex_input_attributes = limits.maxVertexInputAttributes;
max_vertex_input_bindings = limits.maxVertexInputBindings;
}
void Device::SetupProperties() {

View File

@ -368,6 +368,14 @@ public:
return must_emulate_bgr565;
}
u32 GetMaxVertexInputAttributes() const {
return max_vertex_input_attributes;
}
u32 GetMaxVertexInputBindings() const {
return max_vertex_input_bindings;
}
private:
/// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const;
@ -467,6 +475,8 @@ private:
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
u32 max_vertex_input_attributes{}; ///< Max vertex input attributes in pipeline
u32 max_vertex_input_bindings{}; ///< Max vertex input buffers in pipeline
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.