gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
This commit is contained in:
parent
3a19c1098d
commit
a27c0099ed
|
@ -35,6 +35,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
|
||||||
case RenderTargetFormat::RGBA32_FLOAT:
|
case RenderTargetFormat::RGBA32_FLOAT:
|
||||||
return 16;
|
return 16;
|
||||||
case RenderTargetFormat::RGBA16_FLOAT:
|
case RenderTargetFormat::RGBA16_FLOAT:
|
||||||
|
case RenderTargetFormat::RG32_FLOAT:
|
||||||
return 8;
|
return 8;
|
||||||
case RenderTargetFormat::RGBA8_UNORM:
|
case RenderTargetFormat::RGBA8_UNORM:
|
||||||
case RenderTargetFormat::RGB10_A2_UNORM:
|
case RenderTargetFormat::RGB10_A2_UNORM:
|
||||||
|
|
|
@ -18,6 +18,7 @@ enum class RenderTargetFormat : u32 {
|
||||||
RGBA32_FLOAT = 0xC0,
|
RGBA32_FLOAT = 0xC0,
|
||||||
RGBA32_UINT = 0xC2,
|
RGBA32_UINT = 0xC2,
|
||||||
RGBA16_FLOAT = 0xCA,
|
RGBA16_FLOAT = 0xCA,
|
||||||
|
RG32_FLOAT = 0xCB,
|
||||||
BGRA8_UNORM = 0xCF,
|
BGRA8_UNORM = 0xCF,
|
||||||
RGB10_A2_UNORM = 0xD1,
|
RGB10_A2_UNORM = 0xD1,
|
||||||
RGBA8_UNORM = 0xD5,
|
RGBA8_UNORM = 0xD5,
|
||||||
|
|
|
@ -109,6 +109,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
|
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
|
||||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
||||||
|
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||||
|
@ -201,9 +202,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
|
||||||
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
||||||
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
|
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
|
||||||
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::Z24S8>,
|
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
|
||||||
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
|
||||||
MortonCopy<true, PixelFormat::Z16>,
|
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
|
||||||
};
|
};
|
||||||
|
|
||||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
|
@ -227,6 +228,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<false, PixelFormat::G8R8>,
|
MortonCopy<false, PixelFormat::G8R8>,
|
||||||
MortonCopy<false, PixelFormat::BGRA8>,
|
MortonCopy<false, PixelFormat::BGRA8>,
|
||||||
MortonCopy<false, PixelFormat::RGBA32F>,
|
MortonCopy<false, PixelFormat::RGBA32F>,
|
||||||
|
MortonCopy<false, PixelFormat::RG32F>,
|
||||||
MortonCopy<false, PixelFormat::Z24S8>,
|
MortonCopy<false, PixelFormat::Z24S8>,
|
||||||
MortonCopy<false, PixelFormat::S8Z24>,
|
MortonCopy<false, PixelFormat::S8Z24>,
|
||||||
MortonCopy<false, PixelFormat::Z32F>,
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
|
|
|
@ -39,14 +39,15 @@ struct SurfaceParams {
|
||||||
G8R8 = 14,
|
G8R8 = 14,
|
||||||
BGRA8 = 15,
|
BGRA8 = 15,
|
||||||
RGBA32F = 16,
|
RGBA32F = 16,
|
||||||
|
RG32F = 17,
|
||||||
|
|
||||||
MaxColorFormat,
|
MaxColorFormat,
|
||||||
|
|
||||||
// DepthStencil formats
|
// DepthStencil formats
|
||||||
Z24S8 = 17,
|
Z24S8 = 18,
|
||||||
S8Z24 = 18,
|
S8Z24 = 19,
|
||||||
Z32F = 19,
|
Z32F = 20,
|
||||||
Z16 = 20,
|
Z16 = 21,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -101,6 +102,7 @@ struct SurfaceParams {
|
||||||
1, // G8R8
|
1, // G8R8
|
||||||
1, // BGRA8
|
1, // BGRA8
|
||||||
1, // RGBA32F
|
1, // RGBA32F
|
||||||
|
1, // RG32F
|
||||||
1, // Z24S8
|
1, // Z24S8
|
||||||
1, // S8Z24
|
1, // S8Z24
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
|
@ -133,6 +135,7 @@ struct SurfaceParams {
|
||||||
16, // G8R8
|
16, // G8R8
|
||||||
32, // BGRA8
|
32, // BGRA8
|
||||||
128, // RGBA32F
|
128, // RGBA32F
|
||||||
|
64, // RG32F
|
||||||
32, // Z24S8
|
32, // Z24S8
|
||||||
32, // S8Z24
|
32, // S8Z24
|
||||||
32, // Z32F
|
32, // Z32F
|
||||||
|
@ -176,6 +179,8 @@ struct SurfaceParams {
|
||||||
return PixelFormat::RGBA16F;
|
return PixelFormat::RGBA16F;
|
||||||
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
||||||
return PixelFormat::RGBA32F;
|
return PixelFormat::RGBA32F;
|
||||||
|
case Tegra::RenderTargetFormat::RG32_FLOAT:
|
||||||
|
return PixelFormat::RG32F;
|
||||||
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
||||||
return PixelFormat::R11FG11FB10F;
|
return PixelFormat::R11FG11FB10F;
|
||||||
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
||||||
|
@ -216,6 +221,8 @@ struct SurfaceParams {
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
|
||||||
static_cast<u32>(component_type));
|
static_cast<u32>(component_type));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
case Tegra::Texture::TextureFormat::R32_G32:
|
||||||
|
return PixelFormat::RG32F;
|
||||||
case Tegra::Texture::TextureFormat::DXT1:
|
case Tegra::Texture::TextureFormat::DXT1:
|
||||||
return PixelFormat::DXT1;
|
return PixelFormat::DXT1;
|
||||||
case Tegra::Texture::TextureFormat::DXT23:
|
case Tegra::Texture::TextureFormat::DXT23:
|
||||||
|
@ -274,6 +281,8 @@ struct SurfaceParams {
|
||||||
return Tegra::Texture::TextureFormat::A8R8G8B8;
|
return Tegra::Texture::TextureFormat::A8R8G8B8;
|
||||||
case PixelFormat::RGBA32F:
|
case PixelFormat::RGBA32F:
|
||||||
return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
|
return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
|
||||||
|
case PixelFormat::RG32F:
|
||||||
|
return Tegra::Texture::TextureFormat::R32_G32;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -320,6 +329,7 @@ struct SurfaceParams {
|
||||||
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
|
||||||
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
|
||||||
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
|
||||||
|
case Tegra::RenderTargetFormat::RG32_FLOAT:
|
||||||
return ComponentType::Float;
|
return ComponentType::Float;
|
||||||
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
case Tegra::RenderTargetFormat::RGBA32_UINT:
|
||||||
return ComponentType::UInt;
|
return ComponentType::UInt;
|
||||||
|
|
|
@ -72,6 +72,8 @@ u32 BytesPerPixel(TextureFormat format) {
|
||||||
return 8;
|
return 8;
|
||||||
case TextureFormat::R32_G32_B32_A32:
|
case TextureFormat::R32_G32_B32_A32:
|
||||||
return 16;
|
return 16;
|
||||||
|
case TextureFormat::R32_G32:
|
||||||
|
return 8;
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Format not implemented");
|
UNIMPLEMENTED_MSG("Format not implemented");
|
||||||
break;
|
break;
|
||||||
|
@ -118,6 +120,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
|
||||||
case TextureFormat::G8R8:
|
case TextureFormat::G8R8:
|
||||||
case TextureFormat::R16_G16_B16_A16:
|
case TextureFormat::R16_G16_B16_A16:
|
||||||
case TextureFormat::R32_G32_B32_A32:
|
case TextureFormat::R32_G32_B32_A32:
|
||||||
|
case TextureFormat::R32_G32:
|
||||||
case TextureFormat::BF10GF11RF11:
|
case TextureFormat::BF10GF11RF11:
|
||||||
case TextureFormat::ASTC_2D_4X4:
|
case TextureFormat::ASTC_2D_4X4:
|
||||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||||
|
@ -174,6 +177,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
||||||
case TextureFormat::G8R8:
|
case TextureFormat::G8R8:
|
||||||
case TextureFormat::BF10GF11RF11:
|
case TextureFormat::BF10GF11RF11:
|
||||||
case TextureFormat::R32_G32_B32_A32:
|
case TextureFormat::R32_G32_B32_A32:
|
||||||
|
case TextureFormat::R32_G32:
|
||||||
// TODO(Subv): For the time being just forward the same data without any decoding.
|
// TODO(Subv): For the time being just forward the same data without any decoding.
|
||||||
rgba_data = texture_data;
|
rgba_data = texture_data;
|
||||||
break;
|
break;
|
||||||
|
|
Reference in New Issue