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yuzu, video_core: Screenshot functionality

Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
This commit is contained in:
zhupengfei 2018-08-31 14:16:16 +08:00 committed by fearlessTobi
parent f761e3ef86
commit a2be49305d
15 changed files with 229 additions and 44 deletions

View File

@ -6,6 +6,7 @@
#include "common/assert.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
namespace Layout {
@ -42,4 +43,18 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
return res;
}
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
int width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
height = ScreenDocked::HeightDocked * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;
}
return DefaultFrameLayout(width, height);
}
} // namespace Layout

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@ -9,6 +9,7 @@
namespace Layout {
enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
@ -34,4 +35,10 @@ struct FramebufferLayout {
*/
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
} // namespace Layout

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@ -27,4 +27,16 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = std::move(callback);
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}
} // namespace VideoCore

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@ -9,6 +9,7 @@
#include <optional>
#include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
@ -21,6 +22,12 @@ namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits;
std::function<void()> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
};
class RendererBase : NonCopyable {
@ -57,9 +64,29 @@ public:
return *rasterizer;
}
Core::Frontend::EmuWindow& GetRenderWindow() {
return render_window;
}
const Core::Frontend::EmuWindow& GetRenderWindow() const {
return render_window;
}
RendererSettings& Settings() {
return renderer_settings;
}
const RendererSettings& Settings() const {
return renderer_settings;
}
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;

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@ -138,7 +138,12 @@ void RendererOpenGL::SwapBuffers(
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
DrawScreen();
if (renderer_settings.screenshot_requested)
CaptureScreenshot();
DrawScreen(render_window.GetFramebufferLayout());
render_window.SwapBuffers();
}
@ -383,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
/**
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen() {
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
const auto& layout = render_window.GetFramebufferLayout();
const auto& screen = layout.screen;
glViewport(0, 0, layout.width, layout.height);
@ -414,6 +418,37 @@ void RendererOpenGL::DrawScreen() {
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::CaptureScreenshot() {
// Draw the current frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
state.Apply();
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
DrawScreen(layout);
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
renderer_settings.screenshot_bits);
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_requested = false;
}
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \

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@ -16,6 +16,10 @@ namespace Core::Frontend {
class EmuWindow;
}
namespace Layout {
class FramebufferLayout;
}
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
@ -66,10 +70,12 @@ private:
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void DrawScreen();
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
void CaptureScreenshot();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
@ -82,6 +88,7 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLProgram shader;
OGLFramebuffer screenshot_framebuffer;
/// Display information for Switch screen
ScreenInfo screen_info;

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@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include <memory>
#include "core/core.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
@ -13,4 +15,10 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
}
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
return !Settings::values.resolution_factor
? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
: Settings::values.resolution_factor;
}
} // namespace VideoCore

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@ -22,4 +22,6 @@ class RendererBase;
*/
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
u16 GetResolutionScaleFactor(const RendererBase& renderer);
} // namespace VideoCore

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@ -14,6 +14,8 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
@ -333,6 +335,22 @@ void GRenderWindow::InitRenderTarget() {
BackupGeometry();
}
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
if (!res_scale)
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(screenshot_image.bits(),
[=] {
screenshot_image.mirrored(false, true).save(screenshot_path);
LOG_INFO(Frontend, "The screenshot is saved.");
},
layout);
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);

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@ -8,6 +8,7 @@
#include <condition_variable>
#include <mutex>
#include <QGLWidget>
#include <QImage>
#include <QThread>
#include "common/thread.h"
#include "core/core.h"
@ -139,6 +140,8 @@ public:
void InitRenderTarget();
void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
public slots:
void moveContext(); // overridden
@ -165,6 +168,9 @@ private:
EmuThread* emu_thread;
/// Temporary storage of the screenshot taken
QImage screenshot_image;
protected:
void showEvent(QShowEvent* event) override;
};

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@ -445,6 +445,8 @@ void Config::ReadValues() {
UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
UISettings::values.enable_discord_presence =
qt_config->value("enable_discord_presence", true).toBool();
UISettings::values.screenshot_resolution_factor =
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
@ -648,6 +650,8 @@ void Config::SaveValues() {
qt_config->beginGroup("UI");
qt_config->setValue("theme", UISettings::values.theme);
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
qt_config->setValue("screenshot_resolution_factor",
UISettings::values.screenshot_resolution_factor);
qt_config->beginGroup("UIGameList");
qt_config->setValue("show_unknown", UISettings::values.show_unknown);
@ -669,6 +673,7 @@ void Config::SaveValues() {
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("screenshotPath", UISettings::values.screenshot_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
qt_config->setValue("recentFiles", UISettings::values.recent_files);

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@ -334,6 +334,9 @@ void GMainWindow::InitializeHotkeys() {
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot",
QKeySequence(QKeySequence::Print));
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@ -393,6 +396,12 @@ void GMainWindow::InitializeHotkeys() {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this),
&QShortcut::activated, this, [&] {
if (emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@ -488,6 +497,10 @@ void GMainWindow::ConnectMenuEvents() {
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Movie
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
&GMainWindow::OnCaptureScreenshot);
// Help
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
connect(ui.action_Rederive, &QAction::triggered, this,
@ -724,6 +737,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Restart->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
@ -1261,6 +1275,7 @@ void GMainWindow::OnStartGame() {
discord_rpc->Update();
ui.action_Load_Amiibo->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
@ -1269,6 +1284,7 @@ void GMainWindow::OnPauseGame() {
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
}
void GMainWindow::OnStopGame() {
@ -1431,6 +1447,18 @@ void GMainWindow::OnToggleFilterBar() {
}
}
void GMainWindow::OnCaptureScreenshot() {
OnPauseGame();
const QString path =
QFileDialog::getSaveFileName(this, tr("Capture Screenshot"),
UISettings::values.screenshot_path, tr("PNG Image (*.png)"));
if (!path.isEmpty()) {
UISettings::values.screenshot_path = QFileInfo(path).path();
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
}
OnStartGame();
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();

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@ -186,6 +186,7 @@ private slots:
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCaptureScreenshot();
void OnCoreError(Core::System::ResultStatus, std::string);
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);

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@ -101,11 +101,13 @@
<addaction name="action_Show_Status_Bar"/>
<addaction name="menu_View_Debugging"/>
</widget>
<widget class ="QMenu" name="menu_Tools">
<widget class="QMenu" name="menu_Tools">
<property name="title">
<string>Tools</string>
</property>
<addaction name="action_Rederive" />
<addaction name="action_Rederive"/>
<addaction name="separator"/>
<addaction name="action_Capture_Screenshot"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
@ -118,7 +120,7 @@
<addaction name="menu_File"/>
<addaction name="menu_Emulation"/>
<addaction name="menu_View"/>
<addaction name="menu_Tools" />
<addaction name="menu_Tools"/>
<addaction name="menu_Help"/>
</widget>
<action name="action_Install_File_NAND">
@ -173,11 +175,11 @@
<string>&amp;Stop</string>
</property>
</action>
<action name="action_Rederive">
<property name="text">
<string>Reinitialize keys...</string>
</property>
</action>
<action name="action_Rederive">
<property name="text">
<string>Reinitialize keys...</string>
</property>
</action>
<action name="action_About">
<property name="text">
<string>About yuzu</string>
@ -252,39 +254,47 @@
<string>Fullscreen</string>
</property>
</action>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
<action name="action_Load_Amiibo">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Load Amiibo...</string>
</property>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
<action name="action_Report_Compatibility">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Report Compatibility</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</action>
<action name="action_Open_yuzu_Folder">
<property name="text">
<string>Open yuzu Folder</string>
</property>
</action>
</widget>
<action name="action_Load_Amiibo">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Load Amiibo...</string>
</property>
</action>
<action name="action_Report_Compatibility">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Report Compatibility</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</action>
<action name="action_Open_yuzu_Folder">
<property name="text">
<string>Open yuzu Folder</string>
</property>
</action>
<action name="action_Capture_Screenshot">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Capture Screenshot</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

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@ -10,6 +10,7 @@
#include <QByteArray>
#include <QString>
#include <QStringList>
#include "common/common_types.h"
namespace UISettings {
@ -42,8 +43,11 @@ struct Values {
// Discord RPC
bool enable_discord_presence;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString screenshot_path;
QString gamedir;
bool gamedir_deepscan;
QStringList recent_files;