Vulkan: Be more generous with pipeline workers for Android
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@ -263,6 +263,22 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
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info.y_negate = key.state.y_negate != 0;
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info.y_negate = key.state.y_negate != 0;
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return info;
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return info;
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}
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}
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size_t GetTotalPipelineWorkers() {
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const size_t max_core_threads =
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std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
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#ifdef ANDROID
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// Leave at least a few cores free in android
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constexpr size_t free_cores = 3ULL;
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if (max_core_threads <= free_cores) {
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return 1ULL;
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}
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return max_core_threads - free_cores;
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#else
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return max_core_threads;
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#endif
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}
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} // Anonymous namespace
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} // Anonymous namespace
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size_t ComputePipelineCacheKey::Hash() const noexcept {
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size_t ComputePipelineCacheKey::Hash() const noexcept {
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@ -294,11 +310,8 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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texture_cache{texture_cache_}, shader_notify{shader_notify_},
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texture_cache{texture_cache_}, shader_notify{shader_notify_},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
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use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
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use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
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#ifdef ANDROID
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workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
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workers(1, "VkPipelineBuilder"),
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"VkPipelineBuilder"),
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#else
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workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
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#endif
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serialization_thread(1, "VkPipelineSerialization") {
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serialization_thread(1, "VkPipelineSerialization") {
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const auto& float_control{device.FloatControlProperties()};
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const auto& float_control{device.FloatControlProperties()};
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const VkDriverId driver_id{device.GetDriverID()};
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const VkDriverId driver_id{device.GetDriverID()};
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@ -635,6 +635,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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has_broken_cube_compatibility = true;
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has_broken_cube_compatibility = true;
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}
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}
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}
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}
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if (is_qualcomm) {
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const u32 version = (properties.properties.driverVersion << 3) >> 3;
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if (version < VK_MAKE_API_VERSION(0, 255, 615, 512)) {
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has_broken_parallel_compiling = true;
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}
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}
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if (extensions.sampler_filter_minmax && is_amd) {
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if (extensions.sampler_filter_minmax && is_amd) {
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// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
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// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
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if (!features.shader_float16_int8.shaderFloat16) {
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if (!features.shader_float16_int8.shaderFloat16) {
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@ -102,6 +102,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_4444_FORMATS_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_4444_FORMATS_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
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@ -599,6 +600,11 @@ public:
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return has_broken_cube_compatibility;
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return has_broken_cube_compatibility;
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}
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}
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/// Returns true if parallel shader compiling has issues with the current driver.
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bool HasBrokenParallelShaderCompiling() const {
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return has_broken_parallel_compiling;
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}
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/// Returns the vendor name reported from Vulkan.
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/// Returns the vendor name reported from Vulkan.
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std::string_view GetVendorName() const {
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std::string_view GetVendorName() const {
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return properties.driver.driverName;
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return properties.driver.driverName;
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@ -794,6 +800,7 @@ private:
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bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
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bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
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bool has_broken_compute{}; ///< Compute shaders can cause crashes
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bool has_broken_compute{}; ///< Compute shaders can cause crashes
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bool has_broken_cube_compatibility{}; ///< Has broken cube compatibility bit
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bool has_broken_cube_compatibility{}; ///< Has broken cube compatibility bit
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bool has_broken_parallel_compiling{}; ///< Has broken parallel shader compiling.
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bool has_renderdoc{}; ///< Has RenderDoc attached
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bool has_renderdoc{}; ///< Has RenderDoc attached
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
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bool supports_d24_depth{}; ///< Supports D24 depth buffers.
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bool supports_d24_depth{}; ///< Supports D24 depth buffers.
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