maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
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@ -45,6 +45,8 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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case Maxwell::VertexAttribute::Type::SignedNorm: {
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case Maxwell::VertexAttribute::Type::SignedNorm: {
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switch (attrib.size) {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_32_32_32:
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return GL_INT;
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_BYTE;
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return GL_BYTE;
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case Maxwell::VertexAttribute::Size::Size_16_16:
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case Maxwell::VertexAttribute::Size::Size_16_16:
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