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gl_rasterizer: Use system instance passed from argument

This commit is contained in:
ReinUsesLisp 2019-03-09 03:25:11 -03:00
parent 0aa824b12f
commit a6c048920e
2 changed files with 31 additions and 29 deletions

View File

@ -102,8 +102,9 @@ struct FramebufferCacheKey {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info) ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window}, : res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { emu_window{window}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects // Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) { for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create(); texture_samplers[i].Create();
@ -138,7 +139,7 @@ void RasterizerOpenGL::CheckExtensions() {
} }
GLuint RasterizerOpenGL::SetupVertexFormat() { GLuint RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
if (!gpu.dirty_flags.vertex_attrib_format) { if (!gpu.dirty_flags.vertex_attrib_format) {
@ -207,7 +208,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
} }
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
if (gpu.dirty_flags.vertex_array.none()) if (gpu.dirty_flags.vertex_array.none())
@ -248,7 +249,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
} }
DrawParameters RasterizerOpenGL::SetupDraw() { DrawParameters RasterizerOpenGL::SetupDraw() {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
const bool is_indexed = accelerate_draw == AccelDraw::Indexed; const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
@ -297,7 +298,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader); MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = system.GPU().Maxwell3D();
BaseBindings base_bindings; BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{}; std::array<bool, Maxwell::NumClipDistances> clip_distances{};
@ -413,7 +414,7 @@ void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
} }
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
std::size_t size = 0; std::size_t size = 0;
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@ -431,7 +432,7 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
} }
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const { std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
return static_cast<std::size_t>(regs.index_array.count) * return static_cast<std::size_t>(regs.index_array.count) *
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes()); static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
@ -487,7 +488,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) { std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer); MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
@ -581,7 +582,7 @@ void RasterizerOpenGL::Clear() {
const auto prev_state{state}; const auto prev_state{state};
SCOPE_EXIT({ prev_state.Apply(); }); SCOPE_EXIT({ prev_state.Apply(); });
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
bool use_color{}; bool use_color{};
bool use_depth{}; bool use_depth{};
bool use_stencil{}; bool use_stencil{};
@ -672,7 +673,7 @@ void RasterizerOpenGL::DrawArrays() {
return; return;
MICROPROFILE_SCOPE(OpenGL_Drawing); MICROPROFILE_SCOPE(OpenGL_Drawing);
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
ConfigureFramebuffers(state); ConfigureFramebuffers(state);
@ -909,7 +910,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
const Shader& shader, GLuint program_handle, const Shader& shader, GLuint program_handle,
BaseBindings base_bindings) { BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_UBO); MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& gpu = Core::System::GetInstance().GPU(); const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D(); const auto& maxwell3d = gpu.Maxwell3D();
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)]; const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
const auto& entries = shader->GetShaderEntries().const_buffers; const auto& entries = shader->GetShaderEntries().const_buffers;
@ -988,7 +989,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader, void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
GLuint program_handle, BaseBindings base_bindings) { GLuint program_handle, BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture); MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = Core::System::GetInstance().GPU(); const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D(); const auto& maxwell3d = gpu.Maxwell3D();
const auto& entries = shader->GetShaderEntries().samplers; const auto& entries = shader->GetShaderEntries().samplers;
@ -1015,7 +1016,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
} }
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
const bool geometry_shaders_enabled = const bool geometry_shaders_enabled =
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
const std::size_t viewport_count = const std::size_t viewport_count =
@ -1038,7 +1039,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
void RasterizerOpenGL::SyncClipEnabled( void RasterizerOpenGL::SyncClipEnabled(
const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) { const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{ const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{
regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0, regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0,
regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0, regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0,
@ -1055,7 +1056,7 @@ void RasterizerOpenGL::SyncClipCoef() {
} }
void RasterizerOpenGL::SyncCullMode() { void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0; state.cull.enabled = regs.cull.enabled != 0;
@ -1079,14 +1080,14 @@ void RasterizerOpenGL::SyncCullMode() {
} }
void RasterizerOpenGL::SyncPrimitiveRestart() { void RasterizerOpenGL::SyncPrimitiveRestart() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.primitive_restart.enabled = regs.primitive_restart.enabled; state.primitive_restart.enabled = regs.primitive_restart.enabled;
state.primitive_restart.index = regs.primitive_restart.index; state.primitive_restart.index = regs.primitive_restart.index;
} }
void RasterizerOpenGL::SyncDepthTestState() { void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.depth.test_enabled = regs.depth_test_enable != 0; state.depth.test_enabled = regs.depth_test_enable != 0;
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE; state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
@ -1098,7 +1099,7 @@ void RasterizerOpenGL::SyncDepthTestState() {
} }
void RasterizerOpenGL::SyncStencilTestState() { void RasterizerOpenGL::SyncStencilTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.stencil.test_enabled = regs.stencil_enable != 0; state.stencil.test_enabled = regs.stencil_enable != 0;
if (!regs.stencil_enable) { if (!regs.stencil_enable) {
@ -1132,7 +1133,7 @@ void RasterizerOpenGL::SyncStencilTestState() {
} }
void RasterizerOpenGL::SyncColorMask() { void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
const std::size_t count = const std::size_t count =
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1; regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
for (std::size_t i = 0; i < count; i++) { for (std::size_t i = 0; i < count; i++) {
@ -1146,18 +1147,18 @@ void RasterizerOpenGL::SyncColorMask() {
} }
void RasterizerOpenGL::SyncMultiSampleState() { void RasterizerOpenGL::SyncMultiSampleState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0; state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0; state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
} }
void RasterizerOpenGL::SyncFragmentColorClampState() { void RasterizerOpenGL::SyncFragmentColorClampState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0; state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
} }
void RasterizerOpenGL::SyncBlendState() { void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.blend_color.red = regs.blend_color.r; state.blend_color.red = regs.blend_color.r;
state.blend_color.green = regs.blend_color.g; state.blend_color.green = regs.blend_color.g;
@ -1199,7 +1200,7 @@ void RasterizerOpenGL::SyncBlendState() {
} }
void RasterizerOpenGL::SyncLogicOpState() { void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.logic_op.enabled = regs.logic_op.enable != 0; state.logic_op.enabled = regs.logic_op.enable != 0;
@ -1213,7 +1214,7 @@ void RasterizerOpenGL::SyncLogicOpState() {
} }
void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
const bool geometry_shaders_enabled = const bool geometry_shaders_enabled =
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry)); regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
const std::size_t viewport_count = const std::size_t viewport_count =
@ -1235,17 +1236,17 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
} }
void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncTransformFeedback() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented"); UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented");
} }
void RasterizerOpenGL::SyncPointState() { void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.point.size = regs.point_size; state.point.size = regs.point_size;
} }
void RasterizerOpenGL::SyncPolygonOffset() { void RasterizerOpenGL::SyncPolygonOffset() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0; state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0; state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0; state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
@ -1255,7 +1256,7 @@ void RasterizerOpenGL::SyncPolygonOffset() {
} }
void RasterizerOpenGL::CheckAlphaTests() { void RasterizerOpenGL::CheckAlphaTests() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = system.GPU().Maxwell3D().regs;
UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1, UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
"Alpha Testing is enabled with more than one rendertarget"); "Alpha Testing is enabled with more than one rendertarget");
} }

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@ -214,6 +214,7 @@ private:
GlobalRegionCacheOpenGL global_cache; GlobalRegionCacheOpenGL global_cache;
Core::Frontend::EmuWindow& emu_window; Core::Frontend::EmuWindow& emu_window;
Core::System& system;
ScreenInfo& screen_info; ScreenInfo& screen_info;