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renderer_opengl: Fix Morton copy byteswap, etc.

This commit is contained in:
bunnei 2018-04-09 22:02:59 -04:00
parent 0ca8fce9d0
commit a992aac5eb
2 changed files with 6 additions and 6 deletions

View File

@ -57,7 +57,7 @@ uniform sampler2D color_texture;
void main() { void main() {
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to // Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
// support more framebuffer pixel formats. // support more framebuffer pixel formats.
color = texture(color_texture, frag_tex_coord).abgr; color = texture(color_texture, frag_tex_coord);
} }
)"; )";
@ -311,10 +311,10 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
} }
std::array<ScreenRectVertex, 4> vertices = {{ std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, texcoords.top, right), ScreenRectVertex(x, y, texcoords.top, left),
ScreenRectVertex(x + w, y, texcoords.bottom, right), ScreenRectVertex(x + w, y, texcoords.bottom, left),
ScreenRectVertex(x, y + h, texcoords.top, left), ScreenRectVertex(x, y + h, texcoords.top, right),
ScreenRectVertex(x + w, y + h, texcoords.bottom, left), ScreenRectVertex(x + w, y + h, texcoords.bottom, right),
}}; }};
state.texture_units[0].texture_2d = screen_info.display_texture; state.texture_units[0].texture_2d = screen_info.display_texture;

View File

@ -151,7 +151,7 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
const u32 coarse_y = y & ~127; const u32 coarse_y = y & ~127;
u32 morton_offset = u32 morton_offset =
GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel; GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
u32 gl_pixel_index = (x + (height - 1 - y) * width) * gl_bytes_per_pixel; u32 gl_pixel_index = (x + y * width) * gl_bytes_per_pixel;
data_ptrs[morton_to_gl] = morton_data + morton_offset; data_ptrs[morton_to_gl] = morton_data + morton_offset;
data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index]; data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];