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Merge pull request #11925 from t895/controller-fix

android: Fix controllers stuck on player 2
This commit is contained in:
liamwhite 2023-10-31 09:47:42 -04:00 committed by GitHub
commit ab3e3c11af
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 54 additions and 87 deletions

View File

@ -45,7 +45,6 @@ import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.EmulationViewModel import org.yuzu.yuzu_emu.model.EmulationViewModel
import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
import org.yuzu.yuzu_emu.utils.ForegroundService import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil import org.yuzu.yuzu_emu.utils.MemoryUtil
@ -57,17 +56,16 @@ import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener { class EmulationActivity : AppCompatActivity(), SensorEventListener {
private lateinit var binding: ActivityEmulationBinding private lateinit var binding: ActivityEmulationBinding
private var controllerMappingHelper: ControllerMappingHelper? = null
var isActivityRecreated = false var isActivityRecreated = false
private lateinit var nfcReader: NfcReader private lateinit var nfcReader: NfcReader
private lateinit var inputHandler: InputHandler
private val gyro = FloatArray(3) private val gyro = FloatArray(3)
private val accel = FloatArray(3) private val accel = FloatArray(3)
private var motionTimestamp: Long = 0 private var motionTimestamp: Long = 0
private var flipMotionOrientation: Boolean = false private var flipMotionOrientation: Boolean = false
private var controllerIds = InputHandler.getGameControllerIds()
private val actionPause = "ACTION_EMULATOR_PAUSE" private val actionPause = "ACTION_EMULATOR_PAUSE"
private val actionPlay = "ACTION_EMULATOR_PLAY" private val actionPlay = "ACTION_EMULATOR_PLAY"
private val actionMute = "ACTION_EMULATOR_MUTE" private val actionMute = "ACTION_EMULATOR_MUTE"
@ -95,8 +93,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
isActivityRecreated = savedInstanceState != null isActivityRecreated = savedInstanceState != null
controllerMappingHelper = ControllerMappingHelper()
// Set these options now so that the SurfaceView the game renders into is the right size. // Set these options now so that the SurfaceView the game renders into is the right size.
enableFullscreenImmersive() enableFullscreenImmersive()
@ -105,8 +101,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
nfcReader = NfcReader(this) nfcReader = NfcReader(this)
nfcReader.initialize() nfcReader.initialize()
inputHandler = InputHandler() InputHandler.initialize()
inputHandler.initialize()
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) { if (!preferences.getBoolean(Settings.PREF_MEMORY_WARNING_SHOWN, false)) {
@ -162,6 +157,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
super.onResume() super.onResume()
nfcReader.startScanning() nfcReader.startScanning()
startMotionSensorListener() startMotionSensorListener()
InputHandler.updateControllerIds()
buildPictureInPictureParams() buildPictureInPictureParams()
} }
@ -195,7 +191,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
return super.dispatchKeyEvent(event) return super.dispatchKeyEvent(event)
} }
return inputHandler.dispatchKeyEvent(event) return InputHandler.dispatchKeyEvent(event)
} }
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
@ -210,7 +206,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
return true return true
} }
return inputHandler.dispatchGenericMotionEvent(event) return InputHandler.dispatchGenericMotionEvent(event)
} }
override fun onSensorChanged(event: SensorEvent) { override fun onSensorChanged(event: SensorEvent) {

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@ -1,70 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
/**
* Some controllers have incorrect mappings. This class has special-case fixes for them.
*/
class ControllerMappingHelper {
/**
* Some controllers report extra button presses that can be ignored.
*/
fun shouldKeyBeIgnored(inputDevice: InputDevice, keyCode: Int): Boolean {
return if (isDualShock4(inputDevice)) {
// The two analog triggers generate analog motion events as well as a keycode.
// We always prefer to use the analog values, so throw away the button press
keyCode == KeyEvent.KEYCODE_BUTTON_L2 || keyCode == KeyEvent.KEYCODE_BUTTON_R2
} else {
false
}
}
/**
* Scale an axis to be zero-centered with a proper range.
*/
fun scaleAxis(inputDevice: InputDevice, axis: Int, value: Float): Float {
if (isDualShock4(inputDevice)) {
// Android doesn't have correct mappings for this controller's triggers. It reports them
// as RX & RY, centered at -1.0, and with a range of [-1.0, 1.0]
// Scale them to properly zero-centered with a range of [0.0, 1.0].
if (axis == MotionEvent.AXIS_RX || axis == MotionEvent.AXIS_RY) {
return (value + 1) / 2.0f
}
} else if (isXboxOneWireless(inputDevice)) {
// Same as the DualShock 4, the mappings are missing.
if (axis == MotionEvent.AXIS_Z || axis == MotionEvent.AXIS_RZ) {
return (value + 1) / 2.0f
}
if (axis == MotionEvent.AXIS_GENERIC_1) {
// This axis is stuck at ~.5. Ignore it.
return 0.0f
}
} else if (isMogaPro2Hid(inputDevice)) {
// This controller has a broken axis that reports a constant value. Ignore it.
if (axis == MotionEvent.AXIS_GENERIC_1) {
return 0.0f
}
}
return value
}
// Sony DualShock 4 controller
private fun isDualShock4(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x54c && inputDevice.productId == 0x9cc
}
// Microsoft Xbox One controller
private fun isXboxOneWireless(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x45e && inputDevice.productId == 0x2e0
}
// Moga Pro 2 HID
private fun isMogaPro2Hid(inputDevice: InputDevice): Boolean {
return inputDevice.vendorId == 0x20d6 && inputDevice.productId == 0x6271
}
}

View File

@ -3,17 +3,24 @@
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
import android.view.InputDevice
import android.view.KeyEvent import android.view.KeyEvent
import android.view.MotionEvent import android.view.MotionEvent
import kotlin.math.sqrt import kotlin.math.sqrt
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
class InputHandler { object InputHandler {
private var controllerIds = getGameControllerIds()
fun initialize() { fun initialize() {
// Connect first controller // Connect first controller
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device)) NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
} }
fun updateControllerIds() {
controllerIds = getGameControllerIds()
}
fun dispatchKeyEvent(event: KeyEvent): Boolean { fun dispatchKeyEvent(event: KeyEvent): Boolean {
val button: Int = when (event.device.vendorId) { val button: Int = when (event.device.vendorId) {
0x045E -> getInputXboxButtonKey(event.keyCode) 0x045E -> getInputXboxButtonKey(event.keyCode)
@ -35,7 +42,7 @@ class InputHandler {
} }
return NativeLibrary.onGamePadButtonEvent( return NativeLibrary.onGamePadButtonEvent(
getPlayerNumber(event.device.controllerNumber), getPlayerNumber(event.device.controllerNumber, event.deviceId),
button, button,
action action
) )
@ -58,9 +65,14 @@ class InputHandler {
return true return true
} }
private fun getPlayerNumber(index: Int): Int { private fun getPlayerNumber(index: Int, deviceId: Int = -1): Int {
var deviceIndex = index
if (deviceId != -1) {
deviceIndex = controllerIds[deviceId]!!
}
// TODO: Joycons are handled as different controllers. Find a way to merge them. // TODO: Joycons are handled as different controllers. Find a way to merge them.
return when (index) { return when (deviceIndex) {
2 -> NativeLibrary.Player2Device 2 -> NativeLibrary.Player2Device
3 -> NativeLibrary.Player3Device 3 -> NativeLibrary.Player3Device
4 -> NativeLibrary.Player4Device 4 -> NativeLibrary.Player4Device
@ -238,7 +250,7 @@ class InputHandler {
} }
private fun setGenericAxisInput(event: MotionEvent, axis: Int) { private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber) val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) { when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@ -297,7 +309,7 @@ class InputHandler {
private fun setJoyconAxisInput(event: MotionEvent, axis: Int) { private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
// Joycon support is half dead. Right joystick doesn't work // Joycon support is half dead. Right joystick doesn't work
val playerNumber = getPlayerNumber(event.device.controllerNumber) val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) { when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@ -325,7 +337,7 @@ class InputHandler {
} }
private fun setRazerAxisInput(event: MotionEvent, axis: Int) { private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
val playerNumber = getPlayerNumber(event.device.controllerNumber) val playerNumber = getPlayerNumber(event.device.controllerNumber, event.deviceId)
when (axis) { when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y -> MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
@ -362,4 +374,33 @@ class InputHandler {
) )
} }
} }
fun getGameControllerIds(): Map<Int, Int> {
val gameControllerDeviceIds = mutableMapOf<Int, Int>()
val deviceIds = InputDevice.getDeviceIds()
var controllerSlot = 1
deviceIds.forEach { deviceId ->
InputDevice.getDevice(deviceId)?.apply {
// Don't over-assign controllers
if (controllerSlot >= 8) {
return gameControllerDeviceIds
}
// Verify that the device has gamepad buttons, control sticks, or both.
if (sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
) {
// This device is a game controller. Store its device ID.
if (deviceId and id and vendorId and productId != 0) {
// Additionally filter out devices that have no ID
gameControllerDeviceIds
.takeIf { !it.contains(deviceId) }
?.put(deviceId, controllerSlot)
controllerSlot++
}
}
}
}
return gameControllerDeviceIds
}
} }