First implementation of controller rumble
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@ -33,6 +33,9 @@ public:
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virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
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virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const {
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return {};
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return {};
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}
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}
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virtual bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const {
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return {};
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}
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};
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};
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/// An abstract class template for a factory that can create input devices.
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/// An abstract class template for a factory that can create input devices.
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@ -609,21 +609,32 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode)
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}
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}
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}
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}
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void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
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void Controller_NPad::VibrateController(const std::vector<u32>& controllers,
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const std::vector<Vibration>& vibrations) {
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const std::vector<Vibration>& vibrations) {
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LOG_DEBUG(Service_HID, "(STUBBED) called");
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LOG_TRACE(Service_HID, "called");
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if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
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if (!Settings::values.vibration_enabled || !can_controllers_vibrate) {
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return;
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return;
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}
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}
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for (std::size_t i = 0; i < controller_ids.size(); i++) {
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bool success = true;
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std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i));
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for (std::size_t i = 0; i < controllers.size(); ++i) {
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if (connected_controllers[controller_pos].is_connected) {
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if (!connected_controllers[i].is_connected) {
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// TODO(ogniK): Vibrate the physical controller
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continue;
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}
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using namespace Settings::NativeButton;
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const auto& button_state = buttons[i];
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if (button_state[A - BUTTON_HID_BEGIN]) {
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if (button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay(
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vibrations[0].amp_high, vibrations[0].amp_low, vibrations[0].freq_high,
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vibrations[0].freq_low)) {
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success = false;
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}
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}
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}
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}
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}
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if (success) {
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last_processed_vibration = vibrations.back();
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last_processed_vibration = vibrations.back();
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}
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}
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}
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Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
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Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
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return last_processed_vibration;
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return last_processed_vibration;
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@ -121,7 +121,7 @@ public:
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void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode);
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void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode);
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void VibrateController(const std::vector<u32>& controller_ids,
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void VibrateController(const std::vector<u32>& controllers,
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const std::vector<Vibration>& vibrations);
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const std::vector<Vibration>& vibrations);
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Vibration GetLastVibration() const;
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Vibration GetLastVibration() const;
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@ -802,18 +802,18 @@ void Hid::EndPermitVibrationSession(Kernel::HLERequestContext& ctx) {
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void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
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void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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IPC::RequestParser rp{ctx};
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const auto controller_id{rp.Pop<u32>()};
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const auto controller{rp.Pop<u32>()};
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const auto vibration_values{rp.PopRaw<Controller_NPad::Vibration>()};
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const auto vibration_values{rp.PopRaw<Controller_NPad::Vibration>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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LOG_DEBUG(Service_HID, "called, controller_id={}, applet_resource_user_id={}", controller_id,
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LOG_DEBUG(Service_HID, "called, controller={}, applet_resource_user_id={}", controller,
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applet_resource_user_id);
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applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.VibrateController({controller_id}, {vibration_values});
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.VibrateController({controller}, {vibration_values});
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}
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}
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void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
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void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
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@ -831,8 +831,6 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
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std::memcpy(controller_list.data(), controllers.data(), controllers.size());
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std::memcpy(controller_list.data(), controllers.data(), controllers.size());
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std::memcpy(vibration_list.data(), vibrations.data(), vibrations.size());
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std::memcpy(vibration_list.data(), vibrations.data(), vibrations.size());
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std::transform(controller_list.begin(), controller_list.end(), controller_list.begin(),
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[](u32 controller_id) { return controller_id - 3; });
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.VibrateController(controller_list, vibration_list);
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.VibrateController(controller_list, vibration_list);
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <array>
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#include <atomic>
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#include <atomic>
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#include <chrono>
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#include <cmath>
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#include <cmath>
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#include <functional>
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#include <functional>
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#include <mutex>
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#include <mutex>
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@ -78,6 +79,33 @@ public:
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return state.axes.at(axis) / (32767.0f * range);
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return state.axes.at(axis) / (32767.0f * range);
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}
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}
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bool RumblePlay(f32 amp_low, f32 amp_high, int time) {
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const u16 raw_amp_low = static_cast<u16>(amp_low * 0xFFFF);
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const u16 raw_amp_high = static_cast<u16>(amp_high * 0xFFFF);
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// Lower drastically the number of state changes
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if (raw_amp_low >> 11 == last_state_rumble_low >> 11 &&
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raw_amp_high >> 11 == last_state_rumble_high >> 11) {
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if (raw_amp_low + raw_amp_high != 0 ||
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last_state_rumble_low + last_state_rumble_high == 0) {
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return false;
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}
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}
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// Don't change state if last vibration was < 20ms
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const auto now = std::chrono::system_clock::now();
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if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_vibration) <
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std::chrono::milliseconds(20)) {
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return raw_amp_low + raw_amp_high == 0;
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}
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last_vibration = now;
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last_state_rumble_low = raw_amp_low;
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last_state_rumble_high = raw_amp_high;
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if (sdl_joystick) {
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SDL_JoystickRumble(sdl_joystick.get(), raw_amp_low, raw_amp_high, time);
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}
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return false;
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}
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
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std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const {
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float x = GetAxis(axis_x, range);
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float x = GetAxis(axis_x, range);
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float y = GetAxis(axis_y, range);
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float y = GetAxis(axis_y, range);
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@ -139,6 +167,9 @@ private:
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} state;
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} state;
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std::string guid;
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std::string guid;
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int port;
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int port;
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u16 last_state_rumble_high;
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u16 last_state_rumble_low;
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std::chrono::time_point<std::chrono::system_clock> last_vibration;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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mutable std::mutex mutex;
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mutable std::mutex mutex;
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@ -207,7 +238,7 @@ void SDLState::InitJoystick(int joystick_index) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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}
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}
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if (!sdl_joystick) {
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if (!sdl_joystick) {
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LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
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LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
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return;
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return;
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}
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}
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const std::string guid = GetGUID(sdl_joystick);
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const std::string guid = GetGUID(sdl_joystick);
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@ -303,6 +334,12 @@ public:
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return joystick->GetButton(button);
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return joystick->GetButton(button);
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}
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}
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bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const override {
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const f32 new_amp_low = pow(amp_low, 0.5f) * (3.0f - 2.0f * pow(amp_low, 0.15f));
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const f32 new_amp_high = pow(amp_high, 0.5f) * (3.0f - 2.0f * pow(amp_high, 0.15f));
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return joystick->RumblePlay(new_amp_low, new_amp_high, 250);
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}
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private:
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private:
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std::shared_ptr<SDLJoystick> joystick;
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std::shared_ptr<SDLJoystick> joystick;
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int button;
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int button;
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