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Merge pull request #9489 from MonsterDruide1/tas-stick-deadzone

TAS: Increase accuracy of Stick inputs
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Narr the Reg 2022-12-25 17:47:50 -06:00 committed by GitHub
commit ac00ead7d4
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1 changed files with 7 additions and 0 deletions

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@ -210,6 +210,13 @@ void EmulatedController::LoadTASParams() {
tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
// set to optimal stick to avoid sanitizing the stick and tweaking the coordinates
// making sure they play back in the game as originally written down in the script file
tas_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
tas_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
} }
void EmulatedController::LoadVirtualGamepadParams() { void EmulatedController::LoadVirtualGamepadParams() {