Corrections to TEX_B
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@ -966,6 +966,38 @@ union Instruction {
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}
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} tex;
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union {
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BitField<28, 1, u64> array;
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BitField<29, 2, TextureType> texture_type;
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BitField<31, 4, u64> component_mask;
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BitField<49, 1, u64> nodep_flag;
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BitField<50, 1, u64> dc_flag;
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BitField<36, 1, u64> aoffi_flag;
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BitField<37, 3, TextureProcessMode> process_mode;
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bool IsComponentEnabled(std::size_t component) const {
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return ((1ull << component) & component_mask) != 0;
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}
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TextureProcessMode GetTextureProcessMode() const {
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return process_mode;
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}
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bool UsesMiscMode(TextureMiscMode mode) const {
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switch (mode) {
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case TextureMiscMode::DC:
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return dc_flag != 0;
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case TextureMiscMode::NODEP:
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return nodep_flag != 0;
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case TextureMiscMode::AOFFI:
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return aoffi_flag != 0;
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default:
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break;
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}
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return false;
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}
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} tex_b;
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union {
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BitField<22, 6, TextureQueryType> query_type;
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BitField<31, 4, u64> component_mask;
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@ -65,10 +65,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
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}
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const TextureType texture_type{instr.tex.texture_type};
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const bool is_array = instr.tex.array != 0;
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const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
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const auto process_mode = instr.tex.GetTextureProcessMode();
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const TextureType texture_type{instr.tex_b.texture_type};
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const bool is_array = instr.tex_b.array != 0;
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const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC);
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const auto process_mode = instr.tex_b.GetTextureProcessMode();
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WriteTexInstructionFloat(bb, instr,
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GetTexCode(instr, texture_type, process_mode, depth_compare,
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is_array, true, instr.gpr20));
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@ -462,6 +462,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
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if (is_aoffi) {
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aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
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}
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const u32 bindless_offset = (is_bindless ? 1 : 0);
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Node dc{};
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if (depth_compare) {
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