core: kernel: Add svc_types header to include SVC-specific types.
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@ -178,6 +178,7 @@ add_library(core STATIC
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hle/kernel/shared_memory.h
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hle/kernel/svc.cpp
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hle/kernel/svc.h
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hle/kernel/svc_types.h
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hle/kernel/svc_wrap.h
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hle/kernel/synchronization_object.cpp
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hle/kernel/synchronization_object.h
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@ -31,6 +31,7 @@
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc_types.h"
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#include "core/hle/kernel/svc_wrap.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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@ -0,0 +1,68 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace Kernel::Svc {
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enum class MemoryState : u32 {
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Free = 0x00,
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Io = 0x01,
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Static = 0x02,
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Code = 0x03,
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CodeData = 0x04,
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Normal = 0x05,
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Shared = 0x06,
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Alias = 0x07,
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AliasCode = 0x08,
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AliasCodeData = 0x09,
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Ipc = 0x0A,
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Stack = 0x0B,
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ThreadLocal = 0x0C,
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Transfered = 0x0D,
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SharedTransfered = 0x0E,
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SharedCode = 0x0F,
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Inaccessible = 0x10,
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NonSecureIpc = 0x11,
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NonDeviceIpc = 0x12,
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Kernel = 0x13,
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GeneratedCode = 0x14,
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CodeOut = 0x15,
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};
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DECLARE_ENUM_FLAG_OPERATORS(MemoryState);
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enum class MemoryAttribute : u32 {
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Locked = (1 << 0),
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IpcLocked = (1 << 1),
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DeviceShared = (1 << 2),
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Uncached = (1 << 3),
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};
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DECLARE_ENUM_FLAG_OPERATORS(MemoryAttribute);
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enum class MemoryPermission : u32 {
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None = (0 << 0),
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Read = (1 << 0),
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Write = (1 << 1),
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Execute = (1 << 2),
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ReadWrite = Read | Write,
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ReadExecute = Read | Execute,
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DontCare = (1 << 28),
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};
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DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission);
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struct MemoryInfo {
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u64 addr{};
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u64 size{};
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MemoryState state{};
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MemoryAttribute attr{};
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MemoryPermission perm{};
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u32 ipc_refcount{};
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u32 device_refcount{};
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u32 padding{};
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};
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} // namespace Kernel::Svc
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