yuzu-emu
/
yuzu
Archived
1
0
Fork 0

common: Rewrite and move core/frontend/input.h to common

This commit is contained in:
german77 2021-09-20 14:56:55 -05:00 committed by Narr the Reg
parent f078d3d212
commit ad5142ac2c
2 changed files with 243 additions and 0 deletions

View File

@ -73,6 +73,7 @@ add_library(common STATIC
hex_util.h hex_util.h
host_memory.cpp host_memory.cpp
host_memory.h host_memory.h
input.h
intrusive_red_black_tree.h intrusive_red_black_tree.h
literals.h literals.h
logging/backend.cpp logging/backend.cpp

242
src/common/input.h Normal file
View File

@ -0,0 +1,242 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <utility>
#include "common/logging/log.h"
#include "common/param_package.h"
namespace Input {
enum class InputType {
None,
Battery,
Button,
Stick,
Analog,
Trigger,
Motion,
Touch,
Color,
Vibration,
Nfc,
Ir,
};
enum class BatteryLevel {
Empty,
Critical,
Low,
Medium,
Full,
Charging,
};
struct AnalogProperties {
float deadzone{};
float range{1.0f};
float threshold{0.5f};
float offset{};
bool inverted{};
};
struct AnalogStatus {
float value{};
float raw_value{};
AnalogProperties properties{};
};
struct ButtonStatus {
bool value{};
bool inverted{};
bool toggle{};
bool locked{};
};
using BatteryStatus = BatteryLevel;
struct StickStatus {
AnalogStatus x{};
AnalogStatus y{};
bool left{};
bool right{};
bool up{};
bool down{};
};
struct TriggerStatus {
AnalogStatus analog{};
bool pressed{};
};
struct MotionSensor {
AnalogStatus x{};
AnalogStatus y{};
AnalogStatus z{};
};
struct MotionStatus {
MotionSensor gyro{};
MotionSensor accel{};
u64 delta_timestamp{};
};
struct TouchStatus {
ButtonStatus pressed{};
AnalogStatus x{};
AnalogStatus y{};
u32 id{};
};
struct BodyColorStatus {
u32 body{};
u32 buttons{};
};
struct VibrationStatus {
f32 low_amplitude{};
f32 low_frequency{};
f32 high_amplitude{};
f32 high_frequency{};
};
struct LedStatus {
bool led_1{};
bool led_2{};
bool led_3{};
bool led_4{};
};
struct CallbackStatus {
InputType type{InputType::None};
ButtonStatus button_status{};
StickStatus stick_status{};
AnalogStatus analog_status{};
TriggerStatus trigger_status{};
MotionStatus motion_status{};
TouchStatus touch_status{};
BodyColorStatus color_status{};
BatteryStatus battery_status{};
VibrationStatus vibration_status{};
};
struct InputCallback {
std::function<void(CallbackStatus)> on_change;
};
/// An abstract class template for an input device (a button, an analog input, etc.).
class InputDevice {
public:
virtual ~InputDevice() = default;
void SetCallback(InputCallback callback_) {
callback = std::move(callback_);
}
void TriggerOnChange(CallbackStatus status) {
if (callback.on_change) {
callback.on_change(status);
}
}
private:
InputCallback callback;
};
/// An abstract class template for a factory that can create input devices.
template <typename InputDeviceType>
class Factory {
public:
virtual ~Factory() = default;
virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
};
namespace Impl {
template <typename InputDeviceType>
using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
template <typename InputDeviceType>
struct FactoryList {
static FactoryListType<InputDeviceType> list;
};
template <typename InputDeviceType>
FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
} // namespace Impl
/**
* Registers an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory. Will be used to match the "engine" parameter when creating
* a device
* @param factory the factory object to register
*/
template <typename InputDeviceType>
void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
auto pair = std::make_pair(name, std::move(factory));
if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
LOG_ERROR(Input, "Factory '{}' already registered", name);
}
}
/**
* Unregisters an input device factory.
* @tparam InputDeviceType the type of input devices the factory can create
* @param name the name of the factory to unregister
*/
template <typename InputDeviceType>
void UnregisterFactory(const std::string& name) {
if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
LOG_ERROR(Input, "Factory '{}' not registered", name);
}
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param params a serialized ParamPackage string that contains all parameters for creating the
* device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
const Common::ParamPackage package(params);
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
/**
* Create an input device from given paramters.
* @tparam InputDeviceType the type of input devices to create
* @param A ParamPackage that contains all parameters for creating the device
*/
template <typename InputDeviceType>
std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) {
const std::string engine = package.Get("engine", "null");
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
const auto pair = factory_list.find(engine);
if (pair == factory_list.end()) {
if (engine != "null") {
LOG_ERROR(Input, "Unknown engine name: {}", engine);
}
return std::make_unique<InputDeviceType>();
}
return pair->second->Create(package);
}
} // namespace Input