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shader_decode: Implement IADD32I

This commit is contained in:
ReinUsesLisp 2018-12-21 19:11:18 -03:00
parent 4316eaf75c
commit af5c6e4ccb
1 changed files with 11 additions and 0 deletions

View File

@ -24,6 +24,17 @@ u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) {
Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32)); Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
switch (opcode->get().GetId()) { switch (opcode->get().GetId()) {
case OpCode::Id::IADD32I: {
UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
"Condition codes generation in IADD32I is not implemented");
UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true);
const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::LOP32I: { case OpCode::Id::LOP32I: {
UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc, UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
"Condition codes generation in LOP32I is not implemented"); "Condition codes generation in LOP32I is not implemented");