Merge pull request #7636 from vonchenplus/buffer_queue_query
core:hle:service:nvflinger Implement few type in bufferqueue query method
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commit
afb06b1495
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@ -186,6 +186,10 @@ u32 BufferQueue::Query(QueryType type) {
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case QueryType::NativeWindowWidth:
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case QueryType::NativeWindowWidth:
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case QueryType::NativeWindowHeight:
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case QueryType::NativeWindowHeight:
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break;
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break;
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case QueryType::NativeWindowMinUndequeuedBuffers:
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return 0;
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case QueryType::NativeWindowConsumerUsageBits:
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return 0;
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}
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}
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UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
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UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
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return 0;
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return 0;
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@ -57,6 +57,11 @@ public:
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NativeWindowWidth = 0,
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NativeWindowWidth = 0,
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NativeWindowHeight = 1,
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NativeWindowHeight = 1,
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NativeWindowFormat = 2,
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NativeWindowFormat = 2,
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/// The minimum number of buffers that must remain un-dequeued after a buffer has been
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/// queued
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NativeWindowMinUndequeuedBuffers = 3,
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/// The consumer gralloc usage bits currently set by the consumer
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NativeWindowConsumerUsageBits = 10,
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};
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};
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
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explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
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@ -100,9 +100,6 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
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LOG_DEBUG(Service, "Opening \"{}\" display", name);
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LOG_DEBUG(Service, "Opening \"{}\" display", name);
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// TODO(Subv): Currently we only support the Default display.
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ASSERT(name == "Default");
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const auto itr =
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const auto itr =
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std::find_if(displays.begin(), displays.end(),
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std::find_if(displays.begin(), displays.end(),
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[&](const VI::Display& display) { return display.GetName() == name; });
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[&](const VI::Display& display) { return display.GetName() == name; });
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@ -17,7 +17,6 @@
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/dma_pusher.h"
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