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Fix a few warnings.

Templates shouldn't be marked as inline if they aren't defined in the header.
This commit is contained in:
Tony Wasserka 2014-07-22 13:49:25 +02:00
parent 2eb61dafc0
commit afcb250b31
3 changed files with 7 additions and 7 deletions

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@ -1,10 +1,10 @@
// Copyright 2014 Citra Emulator Project // Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 // Licensed under GPLv2
// Refer to the license.txt file included. // Refer to the license.txt file included.
#pragma once #pragma once
// Configuration memory stores various hardware/kernel configuration settings. This memory page is // Configuration memory stores various hardware/kernel configuration settings. This memory page is
// read-only for ARM11 processes. I'm guessing this would normally be written to by the firmware/ // read-only for ARM11 processes. I'm guessing this would normally be written to by the firmware/
// bootrom. Because we're not emulating this, and essentially just "stubbing" the functionality, I'm // bootrom. Because we're not emulating this, and essentially just "stubbing" the functionality, I'm
// putting this as a subset of HLE for now. // putting this as a subset of HLE for now.
@ -16,6 +16,6 @@
namespace ConfigMem { namespace ConfigMem {
template <typename T> template <typename T>
inline void Read(T &var, const u32 addr); void Read(T &var, const u32 addr);
} // namespace } // namespace

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@ -235,10 +235,10 @@ u32 GetFramebufferAddr(const u32 address);
FramebufferLocation GetFramebufferLocation(u32 address); FramebufferLocation GetFramebufferLocation(u32 address);
template <typename T> template <typename T>
inline void Read(T &var, const u32 addr); void Read(T &var, const u32 addr);
template <typename T> template <typename T>
inline void Write(u32 addr, const T data); void Write(u32 addr, const T data);
/// Update hardware /// Update hardware
void Update(); void Update();

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@ -9,10 +9,10 @@
namespace HW { namespace HW {
template <typename T> template <typename T>
inline void Read(T &var, const u32 addr); void Read(T &var, const u32 addr);
template <typename T> template <typename T>
inline void Write(u32 addr, const T data); void Write(u32 addr, const T data);
/// Update hardware /// Update hardware
void Update(); void Update();