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Gui: Change title bar to include build name

Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
This commit is contained in:
James Rowe 2017-01-15 11:43:22 -07:00
parent e971f17bb8
commit b090422991
6 changed files with 32 additions and 5 deletions

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@ -79,8 +79,8 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
std::string window_title = std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name,
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
render_window = SDL_CreateWindow( render_window = SDL_CreateWindow(
window_title.c_str(), window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position SDL_WINDOWPOS_UNDEFINED, // x position

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@ -101,8 +101,8 @@ private:
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) { : QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) {
std::string window_title = std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name,
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title)); setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId(); keyboard_id = KeyMap::NewDeviceId();

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@ -69,7 +69,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
ConnectMenuEvents(); ConnectMenuEvents();
ConnectWidgetEvents(); ConnectWidgetEvents();
setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc)); setWindowTitle(QString("Citra %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
show(); show();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

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@ -1,4 +1,27 @@
# Generate cpp with Git revision from template # Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well
set(REPO_NAME "")
if ($ENV{CI})
if ($ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
elseif($ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
endif()
# regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1
string(REGEX MATCH "citra-emu/citra-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
# this leaves a trailing space on the last word, but we actually want that
# because of how its styled in the title bar.
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ")
endforeach()
endif()
endif()
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY) configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
set(SRCS set(SRCS

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@ -7,12 +7,14 @@
#define GIT_REV "@GIT_REV@" #define GIT_REV "@GIT_REV@"
#define GIT_BRANCH "@GIT_BRANCH@" #define GIT_BRANCH "@GIT_BRANCH@"
#define GIT_DESC "@GIT_DESC@" #define GIT_DESC "@GIT_DESC@"
#define BUILD_NAME "@REPO_NAME@"
namespace Common { namespace Common {
const char g_scm_rev[] = GIT_REV; const char g_scm_rev[] = GIT_REV;
const char g_scm_branch[] = GIT_BRANCH; const char g_scm_branch[] = GIT_BRANCH;
const char g_scm_desc[] = GIT_DESC; const char g_scm_desc[] = GIT_DESC;
const char g_build_name[] = BUILD_NAME;
} // namespace } // namespace

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@ -9,5 +9,6 @@ namespace Common {
extern const char g_scm_rev[]; extern const char g_scm_rev[];
extern const char g_scm_branch[]; extern const char g_scm_branch[];
extern const char g_scm_desc[]; extern const char g_scm_desc[];
extern const char g_build_name[];
} // namespace } // namespace