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Correct depth compare with color formats for R32F

This commit is contained in:
Fernando Sahmkow 2019-04-09 11:31:28 -04:00 committed by FernandoS27
parent f14328bf0a
commit b0aa8ad736
1 changed files with 17 additions and 2 deletions

View File

@ -111,11 +111,26 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
if (config.tsc.depth_compare_enabled) {
// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
// causes GetFormatType to properly return 'Depth' below).
params.pixel_format = PixelFormat::Z16;
if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
switch (params.pixel_format) {
case PixelFormat::R16S:
case PixelFormat::R16U:
case PixelFormat::R16F:
params.pixel_format = PixelFormat::Z16;
break;
case PixelFormat::R32F:
params.pixel_format = PixelFormat::Z32F;
break;
default:
LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
static_cast<u32>(params.pixel_format));
break;
}
}
}
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());