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shader_decode: Implement ST_L

This commit is contained in:
ReinUsesLisp 2018-12-21 02:33:31 -03:00
parent 8d42feb09b
commit b184ca9089
1 changed files with 17 additions and 0 deletions

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@ -152,6 +152,23 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
break; break;
} }
case OpCode::Id::ST_L: {
// UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
// static_cast<u32>(instr.st_l.unknown.Value()));
const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
Immediate(static_cast<s32>(instr.smem_imm)));
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bytes32:
SetLocalMemory(bb, index, GetRegister(instr.gpr0));
break;
default:
UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
static_cast<u32>(instr.ldst_sl.type.Value()));
}
break;
}
case OpCode::Id::TEX: { case OpCode::Id::TEX: {
Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0; const bool is_array = instr.tex.array != 0;