settings: Define specializations for settings
Suggests to a frontend how to represent each setting.
This commit is contained in:
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ad645c29a4
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b2438f1fb7
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@ -128,25 +128,31 @@ struct Values {
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Linkage linkage{};
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// Audio
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
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Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
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Specialization::RuntimeList};
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Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
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Specialization::RuntimeList};
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Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
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Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
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AudioMode::Mono, AudioMode::Surround,
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"sound_index", Category::SystemAudio};
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SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true};
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Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
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Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
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false};
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SwitchableSetting<u8, true> volume{
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linkage, 100, 0, 200, "volume", Category::Audio, Specialization::Scalar, true, true};
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Setting<bool, false> audio_muted{
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linkage, false, "audio_muted", Category::Audio, Specialization::Default, false};
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Setting<bool, false> dump_audio_commands{
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linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
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// Core
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SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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SwitchableSetting<bool> use_unsafe_extended_memory_layout{
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linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
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SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit",
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Category::Core, false, true};
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SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, 9999, "speed_limit",
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Category::Core, true, true};
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SwitchableSetting<bool> use_speed_limit{
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linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
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SwitchableSetting<u16, true> speed_limit{
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linkage, 100, 0, 9999, "speed_limit", Category::Core, Specialization::Countable,
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true, true};
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// Cpu
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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@ -193,8 +199,9 @@ struct Values {
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"backend", Category::Renderer};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
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"shader_backend", Category::Renderer};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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@ -206,13 +213,9 @@ struct Values {
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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Setting<VSyncMode, true> vsync_mode{linkage,
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VSyncMode::Fifo,
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VSyncMode::Immediate,
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VSyncMode::FifoRelaxed,
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"use_vsync",
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Category::Renderer,
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true,
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Setting<VSyncMode, true> vsync_mode{
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linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
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"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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true};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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"nvdec_emulation", Category::Renderer};
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@ -228,6 +231,7 @@ struct Values {
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FullscreenMode::Exclusive,
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"fullscreen_mode",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
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@ -236,22 +240,37 @@ struct Values {
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AspectRatio::Stretch,
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"aspect_ratio",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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ResolutionScalingInfo resolution_info{};
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SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
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"resolution_setup", Category::Renderer};
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SwitchableSetting<ScalingFilter> scaling_filter{
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linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
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SwitchableSetting<AntiAliasing> anti_aliasing{
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linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
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SwitchableSetting<ScalingFilter> scaling_filter{linkage,
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ScalingFilter::Bilinear,
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"scaling_filter",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
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AntiAliasing::None,
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"anti_aliasing",
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Category::Renderer,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<int, true> fsr_sharpening_slider{
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
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linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, Specialization::Scalar,
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true, true};
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SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
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SwitchableSetting<u8, false> bg_red{
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linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<u8, false> bg_green{
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linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<u8, false> bg_blue{
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linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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GpuAccuracy::High,
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@ -259,6 +278,7 @@ struct Values {
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{
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@ -279,9 +299,15 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_fast_gpu_time{
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linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
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linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
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linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
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true, true};
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SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
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true,
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"use_vulkan_driver_pipeline_cache",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
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@ -310,15 +336,18 @@ struct Values {
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TimeZone::Auto, TimeZone::Zulu,
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"time_zone_index", Category::System};
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// Measured in seconds since epoch
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SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled",
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Category::System, true, true};
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SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true};
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SwitchableSetting<bool> custom_rtc_enabled{
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linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
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SwitchableSetting<s64> custom_rtc{
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linkage, 0, "custom_rtc", Category::System, Specialization::Time, true, true};
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// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
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s64 custom_rtc_differential;
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SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled",
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Category::System, true, true};
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SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true};
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Setting<std::string> device_name{linkage, "yuzu", "device_name", Category::System, true, true};
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SwitchableSetting<bool> rng_seed_enabled{
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linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
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SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, Specialization::Hex,
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true, true};
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Setting<std::string> device_name{
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linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
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Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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@ -327,7 +356,8 @@ struct Values {
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
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Setting<bool> enable_raw_input{
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linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
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// Only read/write enable_raw_input on Windows platforms
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#ifdef _WIN32
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true
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@ -354,7 +384,8 @@ struct Values {
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Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
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Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
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Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
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Setting<bool> mouse_panning{
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linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
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Setting<u8, true> mouse_panning_sensitivity{
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linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
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Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
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@ -410,19 +441,24 @@ struct Values {
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Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
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Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
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Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
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Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false};
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Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false};
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Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
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Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging,
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Setting<bool> dump_shaders{
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linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
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false};
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Setting<bool> dump_macros{
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linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
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Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
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Setting<bool> reporting_services{
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linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
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Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
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Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
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Category::DebuggingGraphics};
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Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
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Category::DebuggingGraphics};
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Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false};
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Setting<bool> extended_logging{
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linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
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Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
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Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
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Setting<bool> use_auto_stub{
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linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
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Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
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Category::Debugging};
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Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
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@ -7,9 +7,10 @@
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namespace Settings {
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BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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bool save_, bool runtime_modifiable_)
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: label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{
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runtime_modifiable_} {
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bool save_, bool runtime_modifiable_,
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enum Specialization specialization_)
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: label{name}, category{category_}, id{linkage.count}, save{save_},
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runtime_modifiable{runtime_modifiable_}, specialization{specialization_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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@ -38,6 +39,10 @@ Category BasicSetting::Category() const {
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return category;
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}
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Specialization BasicSetting::Specialization() const {
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return specialization;
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}
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const std::string& BasicSetting::GetLabel() const {
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return label;
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}
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@ -43,6 +43,17 @@ enum class Category : u32 {
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MaxEnum,
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};
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enum class Specialization : u32 {
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Default,
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Time,
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Hex,
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List,
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RuntimeList,
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Scalar,
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Countable,
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Paired,
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};
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bool IsConfiguringGlobal();
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void SetConfiguringGlobal(bool is_global);
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@ -64,7 +75,7 @@ public:
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class BasicSetting {
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protected:
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explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
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bool save_, bool runtime_modifiable_);
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bool save_, bool runtime_modifiable_, Specialization spec);
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public:
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virtual ~BasicSetting();
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@ -180,6 +191,11 @@ public:
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*/
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[[nodiscard]] enum Category Category() const;
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/**
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* @returns Extra metadata for data representation in frontend implementations.
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*/
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[[nodiscard]] enum Specialization Specialization() const;
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/**
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* Returns the label this setting was created with.
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*
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@ -219,6 +235,8 @@ private:
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const bool save; ///< Suggests if the setting should be saved and read to a frontend config
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const bool
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runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
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const enum Specialization
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specialization; ///< Extra data to identify representation of a setting
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};
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} // namespace Settings
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@ -35,10 +35,12 @@ public:
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* @param category_ Category of the setting AKA INI group
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*/
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explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
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enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
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enum Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(!ranged)
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
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default_value{default_val} {}
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
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value{default_val}, default_value{default_val} {}
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virtual ~Setting() = default;
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/**
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@ -53,10 +55,11 @@ public:
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*/
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explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, enum Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(ranged)
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
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default_value{default_val}, maximum{max_val}, minimum{min_val} {}
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: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
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value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
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/**
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* Returns a reference to the setting's value.
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@ -230,10 +233,12 @@ public:
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* @param category_ Category of the setting AKA INI group
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*/
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
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Category category_, bool save_ = true,
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bool runtime_modifiable_ = false)
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Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(!ranged)
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: Setting<Type, false>{linkage, default_val, name, category_, save_, runtime_modifiable_} {
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: Setting<Type, false>{linkage, default_val, name, category_, specialization,
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save_, runtime_modifiable_} {
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
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}
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virtual ~SwitchableSetting() = default;
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*/
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explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, Category category_,
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enum Specialization specialization = Specialization::Default,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(ranged)
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: Setting<Type, true>{linkage, default_val, min_val, max_val,
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name, category_, save_, runtime_modifiable_} {
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: Setting<Type, true>{linkage, default_val, min_val,
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max_val, name, category_,
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specialization, save_, runtime_modifiable_} {
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linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
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}
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