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Merge pull request #1566 from MerryMage/audio-codec

DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
This commit is contained in:
bunnei 2016-03-24 17:53:22 -04:00
commit b25605e20f
3 changed files with 174 additions and 0 deletions

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set(SRCS set(SRCS
audio_core.cpp audio_core.cpp
codec.cpp
hle/dsp.cpp hle/dsp.cpp
hle/pipe.cpp hle/pipe.cpp
) )
set(HEADERS set(HEADERS
audio_core.h audio_core.h
codec.h
hle/dsp.h hle/dsp.h
hle/pipe.h hle/pipe.h
sink.h sink.h

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src/audio_core/codec.cpp Normal file
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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cstddef>
#include <cstring>
#include <vector>
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/math_util.h"
namespace Codec {
StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, const std::array<s16, 16>& adpcm_coeff, ADPCMState& state) {
// GC-ADPCM with scale factor and variable coefficients.
// Frames are 8 bytes long containing 14 samples each.
// Samples are 4 bits (one nibble) long.
constexpr size_t FRAME_LEN = 8;
constexpr size_t SAMPLES_PER_FRAME = 14;
constexpr std::array<int, 16> SIGNED_NIBBLES {{ 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1 }};
const size_t ret_size = sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
StereoBuffer16 ret(ret_size);
int yn1 = state.yn1,
yn2 = state.yn2;
const size_t NUM_FRAMES = (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
for (size_t framei = 0; framei < NUM_FRAMES; framei++) {
const int frame_header = data[framei * FRAME_LEN];
const int scale = 1 << (frame_header & 0xF);
const int idx = (frame_header >> 4) & 0x7;
// Coefficients are fixed point with 11 bits fractional part.
const int coef1 = adpcm_coeff[idx * 2 + 0];
const int coef2 = adpcm_coeff[idx * 2 + 1];
// Decodes an audio sample. One nibble produces one sample.
const auto decode_sample = [&](const int nibble) -> s16 {
const int xn = nibble * scale;
// We first transform everything into 11 bit fixed point, perform the second order digital filter, then transform back.
// 0x400 == 0.5 in 11 bit fixed point.
// Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
// Clamp to output range.
val = MathUtil::Clamp(val, -32768, 32767);
// Advance output feedback.
yn2 = yn1;
yn1 = val;
return (s16)val;
};
size_t outputi = framei * SAMPLES_PER_FRAME;
size_t datai = framei * FRAME_LEN + 1;
for (size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]);
ret[outputi].fill(sample1);
outputi++;
const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]);
ret[outputi].fill(sample2);
outputi++;
datai++;
}
}
state.yn1 = yn1;
state.yn2 = yn2;
return ret;
}
static s16 SignExtendS8(u8 x) {
// The data is actually signed PCM8.
// We sign extend this to signed PCM16.
return static_cast<s16>(static_cast<s8>(x));
}
StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data, const size_t sample_count) {
ASSERT(num_channels == 1 || num_channels == 2);
StereoBuffer16 ret(sample_count);
if (num_channels == 1) {
for (size_t i = 0; i < sample_count; i++) {
ret[i].fill(SignExtendS8(data[i]));
}
} else {
for (size_t i = 0; i < sample_count; i++) {
ret[i][0] = SignExtendS8(data[i * 2 + 0]);
ret[i][1] = SignExtendS8(data[i * 2 + 1]);
}
}
return ret;
}
StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, const size_t sample_count) {
ASSERT(num_channels == 1 || num_channels == 2);
StereoBuffer16 ret(sample_count);
if (num_channels == 1) {
for (size_t i = 0; i < sample_count; i++) {
s16 sample;
std::memcpy(&sample, data + i * sizeof(s16), sizeof(s16));
ret[i].fill(sample);
}
} else {
std::memcpy(ret.data(), data, sample_count * 2 * sizeof(u16));
}
return ret;
}
};

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src/audio_core/codec.h Normal file
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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_types.h"
namespace Codec {
/// A variable length buffer of signed PCM16 stereo samples.
using StereoBuffer16 = std::vector<std::array<s16, 2>>;
/// See: Codec::DecodeADPCM
struct ADPCMState {
// Two historical samples from previous processed buffer,
// required for ADPCM decoding
s16 yn1; ///< y[n-1]
s16 yn2; ///< y[n-2]
};
/**
* @param data Pointer to buffer that contains ADPCM data to decode
* @param sample_count Length of buffer in terms of number of samples
* @param adpcm_coeff ADPCM coefficients
* @param state ADPCM state, this is updated with new state
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, const std::array<s16, 16>& adpcm_coeff, ADPCMState& state);
/**
* @param num_channels Number of channels
* @param data Pointer to buffer that contains PCM8 data to decode
* @param sample_count Length of buffer in terms of number of samples
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
StereoBuffer16 DecodePCM8(const unsigned num_channels, const u8* const data, const size_t sample_count);
/**
* @param num_channels Number of channels
* @param data Pointer to buffer that contains PCM16 data to decode
* @param sample_count Length of buffer in terms of number of samples
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data, const size_t sample_count);
};