Kernel_Thread: Eliminate most global accessors.
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0b72b34d89
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b3c1deba49
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@ -41,7 +41,7 @@ Thread::~Thread() = default;
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void Thread::Stop() {
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void Thread::Stop() {
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
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kernel.System().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
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callback_handle);
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callback_handle);
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kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
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kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
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callback_handle = 0;
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callback_handle = 0;
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@ -68,12 +68,12 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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// This function might be called from any thread so we have to be cautious and use the
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// This function might be called from any thread so we have to be cautious and use the
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// thread-safe version of ScheduleEvent.
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// thread-safe version of ScheduleEvent.
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const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
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const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
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Core::System::GetInstance().CoreTiming().ScheduleEvent(
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kernel.System().CoreTiming().ScheduleEvent(cycles, kernel.ThreadWakeupCallbackEventType(),
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cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
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callback_handle);
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}
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}
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void Thread::CancelWakeupTimer() {
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void Thread::CancelWakeupTimer() {
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Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
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kernel.System().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
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callback_handle);
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callback_handle);
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}
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}
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@ -176,7 +176,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
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return ResultCode(-1);
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return ResultCode(-1);
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}
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}
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auto& system = Core::System::GetInstance();
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auto& system = kernel.System();
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SharedPtr<Thread> thread(new Thread(kernel));
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SharedPtr<Thread> thread(new Thread(kernel));
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thread->thread_id = kernel.CreateNewThreadID();
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thread->thread_id = kernel.CreateNewThreadID();
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@ -258,7 +258,7 @@ void Thread::SetStatus(ThreadStatus new_status) {
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}
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}
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if (status == ThreadStatus::Running) {
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if (status == ThreadStatus::Running) {
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last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
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last_running_ticks = kernel.System().CoreTiming().GetTicks();
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}
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}
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status = new_status;
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status = new_status;
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@ -356,7 +356,7 @@ void Thread::SetActivity(ThreadActivity value) {
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// Set status if not waiting
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// Set status if not waiting
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if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
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if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
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SetStatus(ThreadStatus::Paused);
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SetStatus(ThreadStatus::Paused);
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Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
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kernel.System().CpuCore(processor_id).PrepareReschedule();
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}
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}
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} else if (status == ThreadStatus::Paused) {
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} else if (status == ThreadStatus::Paused) {
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// Ready to reschedule
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// Ready to reschedule
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@ -476,7 +476,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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return;
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return;
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}
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}
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auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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auto& scheduler = kernel.System().GlobalScheduler();
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if (processor_id >= 0) {
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if (processor_id >= 0) {
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scheduler.Unschedule(old_priority, processor_id, this);
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scheduler.Unschedule(old_priority, processor_id, this);
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}
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}
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@ -508,7 +508,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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}
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}
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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auto& scheduler = kernel.System().GlobalScheduler();
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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current_priority >= THREADPRIO_COUNT) {
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current_priority >= THREADPRIO_COUNT) {
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return;
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return;
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