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shader_recompiler: Remove unnecessary [[nodiscard]]

Since ConvertLegacyToGeneric has a void return value, there's nothing
that is actually returned by the function.
This commit is contained in:
Lioncash 2022-01-25 12:16:06 -05:00
parent 2136ebccd6
commit b46ec4efea
1 changed files with 1 additions and 2 deletions

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@ -21,7 +21,6 @@ namespace Shader::Maxwell {
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, [[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
Environment& env_vertex_b); Environment& env_vertex_b);
[[nodiscard]] void ConvertLegacyToGeneric(IR::Program& program, void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
const Shader::RuntimeInfo& runtime_info);
} // namespace Shader::Maxwell } // namespace Shader::Maxwell