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vk_shader_decompiler: Add XFB decorations to generic varyings

This commit is contained in:
ReinUsesLisp 2020-03-06 05:10:39 -03:00
parent 8d5bdcb17b
commit b67360c0f8
1 changed files with 89 additions and 16 deletions

View File

@ -5,7 +5,9 @@
#include <functional>
#include <limits>
#include <map>
#include <optional>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <fmt/format.h>
@ -94,6 +96,12 @@ struct VertexIndices {
std::optional<u32> clip_distances;
};
struct GenericVaryingDescription {
Id id = nullptr;
u32 first_element = 0;
bool is_scalar = false;
};
spv::Dim GetSamplerDim(const Sampler& sampler) {
ASSERT(!sampler.IsBuffer());
switch (sampler.GetType()) {
@ -288,6 +296,15 @@ public:
AddExtension("SPV_KHR_variable_pointers");
AddExtension("SPV_KHR_shader_draw_parameters");
if (!transform_feedback.empty()) {
if (device.IsExtTransformFeedbackSupported()) {
AddCapability(spv::Capability::TransformFeedback);
} else {
LOG_ERROR(Render_Vulkan, "Shader requires transform feedbacks but these are not "
"supported on this device");
}
}
if (ir.UsesLayer() || ir.UsesViewportIndex()) {
if (ir.UsesViewportIndex()) {
AddCapability(spv::Capability::MultiViewport);
@ -406,7 +423,7 @@ private:
// Clear Position to avoid reading trash on the Z conversion.
const auto position_index = out_indices.position.value();
const Id position = AccessElement(t_out_float4, out_vertex, position_index);
OpStore(position, v_varying_default);
OpStore(position, ConstantNull(t_float4));
if (specialization.point_size) {
const u32 point_size_index = out_indices.point_size.value();
@ -749,13 +766,35 @@ private:
}
void DeclareOutputAttributes() {
if (stage == ShaderType::Compute || stage == ShaderType::Fragment) {
return;
}
UNIMPLEMENTED_IF(registry.GetGraphicsInfo().tfb_enabled && stage != ShaderType::Vertex);
for (const auto index : ir.GetOutputAttributes()) {
if (!IsGenericAttribute(index)) {
continue;
}
DeclareOutputAttribute(index);
}
}
void DeclareOutputAttribute(Attribute::Index index) {
static constexpr std::string_view swizzle = "xyzw";
const u32 location = GetGenericAttributeLocation(index);
Id type = t_float4;
Id varying_default = v_varying_default;
u8 element = 0;
while (element < 4) {
const std::size_t remainder = 4 - element;
std::size_t num_components = remainder;
const std::optional tfb = GetTransformFeedbackInfo(index, element);
if (tfb) {
num_components = tfb->components;
}
Id type = GetTypeVectorDefinitionLut(Type::Float).at(num_components - 1);
Id varying_default = ConstantNull(type);
if (IsOutputAttributeArray()) {
const u32 num = GetNumOutputVertices();
type = TypeArray(type, Constant(t_uint, num));
@ -767,13 +806,45 @@ private:
}
type = TypePointer(spv::StorageClass::Output, type);
std::string name = fmt::format("out_attr{}", location);
if (num_components < 4 || element > 0) {
name = fmt::format("{}_{}", name, swizzle.substr(element, num_components));
}
const Id id = OpVariable(type, spv::StorageClass::Output, varying_default);
Name(AddGlobalVariable(id), fmt::format("out_attr{}", location));
output_attributes.emplace(index, id);
Name(AddGlobalVariable(id), name);
GenericVaryingDescription description;
description.id = id;
description.first_element = element;
description.is_scalar = num_components == 1;
for (u32 i = 0; i < num_components; ++i) {
const u8 offset = static_cast<u8>(static_cast<u32>(index) * 4 + element + i);
output_attributes.emplace(offset, description);
}
interfaces.push_back(id);
Decorate(id, spv::Decoration::Location, location);
if (element > 0) {
Decorate(id, spv::Decoration::Component, static_cast<u32>(element));
}
if (tfb && device.IsExtTransformFeedbackSupported()) {
Decorate(id, spv::Decoration::XfbBuffer, static_cast<u32>(tfb->buffer));
Decorate(id, spv::Decoration::XfbStride, static_cast<u32>(tfb->stride));
Decorate(id, spv::Decoration::Offset, static_cast<u32>(tfb->offset));
}
element += static_cast<u8>(num_components);
}
}
std::optional<VaryingTFB> GetTransformFeedbackInfo(Attribute::Index index, u8 element = 0) {
const u8 location = static_cast<u8>(index) * 4 + element;
const auto it = transform_feedback.find(location);
if (it == transform_feedback.end()) {
return {};
}
return it->second;
}
u32 DeclareConstantBuffers(u32 binding) {
@ -1353,8 +1424,14 @@ private:
}
default:
if (IsGenericAttribute(attribute)) {
const Id composite = output_attributes.at(attribute);
return {ArrayPass(t_out_float, composite, {element}), Type::Float};
const u8 offset = static_cast<u8>(static_cast<u8>(attribute) * 4 + element);
const GenericVaryingDescription description = output_attributes.at(offset);
const Id composite = description.id;
std::vector<u32> indices;
if (!description.is_scalar) {
indices.push_back(element - description.first_element);
}
return {ArrayPass(t_out_float, composite, indices), Type::Float};
}
UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
static_cast<u32>(attribute));
@ -2265,11 +2342,11 @@ private:
std::array<Id, 4> GetTypeVectorDefinitionLut(Type type) const {
switch (type) {
case Type::Float:
return {nullptr, t_float2, t_float3, t_float4};
return {t_float, t_float2, t_float3, t_float4};
case Type::Int:
return {nullptr, t_int2, t_int3, t_int4};
return {t_int, t_int2, t_int3, t_int4};
case Type::Uint:
return {nullptr, t_uint2, t_uint3, t_uint4};
return {t_uint, t_uint2, t_uint3, t_uint4};
default:
UNIMPLEMENTED();
return {};
@ -2573,10 +2650,6 @@ private:
const Id v_float_zero = Constant(t_float, 0.0f);
const Id v_float_one = Constant(t_float, 1.0f);
// Nvidia uses these defaults for varyings (e.g. position and generic attributes)
const Id v_varying_default =
ConstantComposite(t_float4, v_float_zero, v_float_zero, v_float_zero, v_float_one);
const Id v_true = ConstantTrue(t_bool);
const Id v_false = ConstantFalse(t_bool);
@ -2593,7 +2666,7 @@ private:
Id shared_memory{};
std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
std::map<Attribute::Index, Id> input_attributes;
std::map<Attribute::Index, Id> output_attributes;
std::unordered_map<u8, GenericVaryingDescription> output_attributes;
std::map<u32, Id> constant_buffers;
std::map<GlobalMemoryBase, Id> global_buffers;
std::map<u32, TexelBuffer> texel_buffers;