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discord_impl: Remove global system instances

This commit is contained in:
lat9nq 2021-09-03 20:16:20 -04:00 committed by Morph
parent 4ce53ffe6a
commit b6894bfc5b
3 changed files with 13 additions and 6 deletions

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@ -13,7 +13,7 @@
namespace DiscordRPC { namespace DiscordRPC {
DiscordImpl::DiscordImpl() { DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
DiscordEventHandlers handlers{}; DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the // The number is the client ID for yuzu, it's used for images and the
@ -35,12 +35,13 @@ void DiscordImpl::Update() {
std::chrono::system_clock::now().time_since_epoch()) std::chrono::system_clock::now().time_since_epoch())
.count(); .count();
std::string title; std::string title;
if (Core::System::GetInstance().IsPoweredOn()) if (system.IsPoweredOn()) {
Core::System::GetInstance().GetAppLoader().ReadTitle(title); system.GetAppLoader().ReadTitle(title);
}
DiscordRichPresence presence{}; DiscordRichPresence presence{};
presence.largeImageKey = "yuzu_logo"; presence.largeImageKey = "yuzu_logo";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch"; presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
if (Core::System::GetInstance().IsPoweredOn()) { if (system.IsPoweredOn()) {
presence.state = title.c_str(); presence.state = title.c_str();
presence.details = "Currently in game"; presence.details = "Currently in game";
} else { } else {

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@ -6,15 +6,21 @@
#include "yuzu/discord.h" #include "yuzu/discord.h"
namespace Core {
class System;
}
namespace DiscordRPC { namespace DiscordRPC {
class DiscordImpl : public DiscordInterface { class DiscordImpl : public DiscordInterface {
public: public:
DiscordImpl(); DiscordImpl(Core::System& system_);
~DiscordImpl() override; ~DiscordImpl() override;
void Pause() override; void Pause() override;
void Update() override; void Update() override;
Core::System& system;
}; };
} // namespace DiscordRPC } // namespace DiscordRPC

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@ -3431,7 +3431,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE #ifdef USE_DISCORD_PRESENCE
if (state) { if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(); discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
} else { } else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>(); discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
} }