yuzu-emu
/
yuzu
Archived
1
0
Fork 0

yuzu: Pause when in background

Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
This commit is contained in:
FearlessTobi 2019-09-26 14:54:31 +02:00
parent 376f1a4432
commit b89fb6e1be
6 changed files with 38 additions and 0 deletions

View File

@ -705,6 +705,8 @@ void Config::ReadUIValues() {
UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
UISettings::values.profile_index = ReadSetting(QStringLiteral("profileIndex"), 0).toUInt();
UISettings::values.pause_when_in_background =
ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
ApplyDefaultProfileIfInputInvalid();
@ -1103,6 +1105,8 @@ void Config::SaveUIValues() {
WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0);
WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false);
WriteSetting(QStringLiteral("profileIndex"), UISettings::values.profile_index, 0);
WriteSetting(QStringLiteral("pauseWhenInBackground"),
UISettings::values.pause_when_in_background, false);
qt_config->endGroup();
}

View File

@ -31,6 +31,7 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
@ -42,6 +43,7 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.theme =
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();

View File

@ -65,6 +65,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_background_pause">
<property name="text">
<string>Pause emulation when in background</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@ -675,6 +675,24 @@ void GMainWindow::RestoreUIState() {
Debugger::ToggleConsole();
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (!UISettings::values.pause_when_in_background) {
return;
}
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (ui.action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
@ -2311,6 +2329,9 @@ int main(int argc, char* argv[]) {
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
Settings::LogSettings();
int result = app.exec();

View File

@ -119,6 +119,7 @@ public slots:
void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
void WebBrowserOpenPage(std::string_view filename, std::string_view arguments);
void OnAppFocusStateChanged(Qt::ApplicationState state);
private:
void InitializeWidgets();
@ -244,6 +245,8 @@ private:
// The path to the game currently running
QString game_path;
bool auto_paused = false;
// FS
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::unique_ptr<FileSys::ManualContentProvider> provider;

View File

@ -58,6 +58,7 @@ struct Values {
bool confirm_before_closing;
bool first_start;
bool pause_when_in_background;
bool select_user_on_boot;