qt: Add UI elements for LayeredFS and related tools
This commit is contained in:
parent
050547b801
commit
ba0873d33c
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@ -480,7 +480,7 @@ InstallResult RegisteredCache::RawInstallNCA(std::shared_ptr<NCA> nca, const Vfs
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auto out = dir->CreateFileRelative(path);
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auto out = dir->CreateFileRelative(path);
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if (out == nullptr)
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if (out == nullptr)
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return InstallResult::ErrorCopyFailed;
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return InstallResult::ErrorCopyFailed;
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return copy(in, out) ? InstallResult::Success : InstallResult::ErrorCopyFailed;
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return copy(in, out, 0x400000) ? InstallResult::Success : InstallResult::ErrorCopyFailed;
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}
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}
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bool RegisteredCache::RawInstallYuzuMeta(const CNMT& cnmt) {
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bool RegisteredCache::RawInstallYuzuMeta(const CNMT& cnmt) {
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@ -27,7 +27,7 @@ struct ContentRecord;
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using NcaID = std::array<u8, 0x10>;
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using NcaID = std::array<u8, 0x10>;
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using RegisteredCacheParsingFunction = std::function<VirtualFile(const VirtualFile&, const NcaID&)>;
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using RegisteredCacheParsingFunction = std::function<VirtualFile(const VirtualFile&, const NcaID&)>;
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using VfsCopyFunction = std::function<bool(VirtualFile, VirtualFile)>;
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using VfsCopyFunction = std::function<bool(const VirtualFile&, const VirtualFile&, size_t)>;
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enum class InstallResult {
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enum class InstallResult {
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Success,
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Success,
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@ -318,9 +318,14 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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int row = item_model->itemFromIndex(item)->row();
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int row = item_model->itemFromIndex(item)->row();
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QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
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u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
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u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
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std::string path = child_file->data(GameListItemPath::FullPathRole).toString().toStdString();
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QMenu context_menu;
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QMenu context_menu;
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
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context_menu.addSeparator();
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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open_save_location->setEnabled(program_id != 0);
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open_save_location->setEnabled(program_id != 0);
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@ -329,6 +334,10 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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connect(open_save_location, &QAction::triggered,
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connect(open_save_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
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connect(open_lfs_location, &QAction::triggered,
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[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); });
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connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); });
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connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
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[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
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@ -28,7 +28,10 @@ namespace FileSys {
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class VfsFilesystem;
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class VfsFilesystem;
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}
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}
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enum class GameListOpenTarget { SaveData };
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enum class GameListOpenTarget {
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SaveData,
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ModData,
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};
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class GameList : public QWidget {
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class GameList : public QWidget {
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Q_OBJECT
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Q_OBJECT
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@ -89,6 +92,8 @@ signals:
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void GameChosen(QString game_path);
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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const CompatibilityList& compatibility_list);
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@ -7,6 +7,22 @@
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#include <memory>
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#include <memory>
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#include <thread>
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#include <thread>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile becuase of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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const std::string& path) {
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return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#include <glad/glad.h>
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@ -30,16 +46,18 @@
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#include "common/telemetry.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/file_sys/submission_package.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -362,6 +380,8 @@ void GMainWindow::RestoreUIState() {
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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@ -713,6 +733,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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program_id, user_id, 0);
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program_id, user_id, 0);
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break;
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break;
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}
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}
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case GameListOpenTarget::ModData: {
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open_target = "Mod Data";
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const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
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path = fmt::format("{}{:016X}", load_dir, program_id);
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break;
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}
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default:
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default:
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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}
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}
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@ -730,6 +756,120 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
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}
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}
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void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
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const auto path = fmt::format("{}{:016X}/romfs",
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
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auto failed = [this, &path]() {
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QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
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tr("There was an error copying the RomFS files or the user "
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"cancelled the operation."));
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vfs->DeleteDirectory(path);
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};
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const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
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if (loader == nullptr) {
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failed();
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return;
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}
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FileSys::VirtualFile file;
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if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
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failed();
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return;
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}
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const auto romfs =
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loader->IsRomFSUpdatable()
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? FileSys::PatchManager(program_id).PatchRomFS(file, loader->ReadRomFSIVFCOffset())
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: file;
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const auto extracted = FileSys::ExtractRomFS(romfs, false);
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if (extracted == nullptr) {
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failed();
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return;
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}
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const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
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if (out == nullptr) {
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failed();
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return;
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}
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bool ok;
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const auto res = QInputDialog::getItem(
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this, tr("Select RomFS Dump Mode"),
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tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
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"files into the new directory while <br>skeleton will only create the directory "
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"structure."),
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{"Full", "Skeleton"}, 0, false, &ok);
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if (!ok)
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failed();
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const auto full = res == "Full";
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const static std::function<size_t(const FileSys::VirtualDir&, bool)> calculate_entry_size =
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[](const FileSys::VirtualDir& dir, bool full) {
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size_t out = 0;
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for (const auto& subdir : dir->GetSubdirectories())
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out += 1 + calculate_entry_size(subdir, full);
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return out + full ? dir->GetFiles().size() : 0;
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};
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const auto entry_size = calculate_entry_size(extracted, full);
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QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, entry_size, this);
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progress.setWindowModality(Qt::WindowModal);
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progress.setMinimumDuration(100);
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const static std::function<bool(QProgressDialog&, const FileSys::VirtualDir&,
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const FileSys::VirtualDir&, size_t, bool)>
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qt_raw_copy = [](QProgressDialog& dialog, const FileSys::VirtualDir& src,
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const FileSys::VirtualDir& dest, size_t block_size, bool full) {
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if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
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return false;
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if (dialog.wasCanceled())
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return false;
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if (full) {
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for (const auto& file : src->GetFiles()) {
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const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
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if (!FileSys::VfsRawCopy(file, out, block_size))
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return false;
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dialog.setValue(dialog.value() + 1);
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if (dialog.wasCanceled())
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return false;
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}
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}
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for (const auto& dir : src->GetSubdirectories()) {
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const auto out = dest->CreateSubdirectory(dir->GetName());
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if (!qt_raw_copy(dialog, dir, out, block_size, full))
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return false;
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dialog.setValue(dialog.value() + 1);
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if (dialog.wasCanceled())
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return false;
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}
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return true;
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};
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if (qt_raw_copy(progress, extracted, out, 0x400000, full)) {
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progress.close();
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QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
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tr("The operation completed successfully."));
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QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
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} else {
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progress.close();
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failed();
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}
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}
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void GMainWindow::OnGameListCopyTID(u64 program_id) {
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QClipboard* clipboard = QGuiApplication::clipboard();
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clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
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}
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void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list) {
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const CompatibilityList& compatibility_list) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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@ -790,7 +930,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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return;
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return;
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}
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}
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const auto qt_raw_copy = [this](FileSys::VirtualFile src, FileSys::VirtualFile dest) {
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const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
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const FileSys::VirtualFile& dest, size_t block_size) {
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if (src == nullptr || dest == nullptr)
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if (src == nullptr || dest == nullptr)
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return false;
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return false;
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if (!dest->Resize(src->GetSize()))
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if (!dest->Resize(src->GetSize()))
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@ -138,6 +138,8 @@ private slots:
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/// Called whenever a user selects a game in the game list widget.
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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const CompatibilityList& compatibility_list);
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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