async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the vector. This avoids a redundant allocation.
This commit is contained in:
parent
3fcc98e11a
commit
ba3916fc67
|
@ -106,8 +106,7 @@ std::vector<AsyncShaders::Result> AsyncShaders::GetCompletedWork() {
|
|||
std::vector<Result> results;
|
||||
{
|
||||
std::unique_lock lock{completed_mutex};
|
||||
results.assign(std::make_move_iterator(finished_work.begin()),
|
||||
std::make_move_iterator(finished_work.end()));
|
||||
results = std::move(finished_work);
|
||||
finished_work.clear();
|
||||
}
|
||||
return results;
|
||||
|
|
Reference in New Issue