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Kernel: Move Thread's definition to the header file

This commit is contained in:
Yuri Kunde Schlesner 2014-12-22 04:32:03 -02:00
parent 7b3452c730
commit ba72208cd4
3 changed files with 67 additions and 53 deletions

View File

@ -81,8 +81,7 @@ bool HandleTable::IsValid(Handle handle) const {
Object* HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
// TODO(yuriks) Directly return the pointer once this is possible.
handle = GetCurrentThreadHandle();
return GetCurrentThread();
} else if (handle == CurrentProcess) {
LOG_ERROR(Kernel, "Current process (%08X) pseudo-handle not supported", CurrentProcess);
return nullptr;

View File

@ -22,23 +22,7 @@
namespace Kernel {
class Thread : public Kernel::Object {
public:
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
static const HandleType HANDLE_TYPE = HandleType::Thread;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
ResultVal<bool> Thread::WaitSynchronization() {
const bool wait = status != THREADSTATUS_DORMANT;
if (wait) {
Handle thread = GetCurrentThreadHandle();
@ -49,33 +33,7 @@ public:
}
return MakeResult<bool>(wait);
}
Core::ThreadContext context;
u32 thread_id;
u32 status;
u32 entry_point;
u32 stack_top;
u32 stack_size;
s32 initial_priority;
s32 current_priority;
s32 processor_id;
WaitType wait_type;
Handle wait_handle;
VAddr wait_address;
std::vector<Handle> waiting_threads;
std::string name;
/// Whether this thread is intended to never actually be executed, i.e. always idle
bool idle = false;
};
}
// Lists all thread ids that aren't deleted/etc.
static std::vector<Handle> thread_queue;

View File

@ -4,8 +4,12 @@
#pragma once
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hle/kernel/kernel.h"
@ -48,6 +52,56 @@ enum WaitType {
namespace Kernel {
class Thread : public Kernel::Object {
public:
std::string GetName() const override { return name; }
std::string GetTypeName() const override { return "Thread"; }
static const HandleType HANDLE_TYPE = HandleType::Thread;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override;
Core::ThreadContext context;
u32 thread_id;
u32 status;
u32 entry_point;
u32 stack_top;
u32 stack_size;
s32 initial_priority;
s32 current_priority;
s32 processor_id;
WaitType wait_type;
Handle wait_handle;
VAddr wait_address;
std::vector<Handle> waiting_threads;
std::string name;
/// Whether this thread is intended to never actually be executed, i.e. always idle
bool idle = false;
private:
// TODO(yuriks) Temporary until the creation logic can be moved into a static function
friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
s32 processor_id, u32 stack_top, int stack_size);
Thread() = default;
};
/// Creates a new thread - wrapper for external user
Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
@ -78,6 +132,9 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
/// Arbitrate all threads currently waiting...
void ArbitrateAllThreads(u32 arbiter, u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
/// Gets the current thread handle
Handle GetCurrentThreadHandle();