VideoCore/Shader: Add constness to methods
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@ -120,7 +120,7 @@ void ShaderSetup::Setup() {
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
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void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
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void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const {
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ASSERT(entry_point < 1024);
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ASSERT(entry_point < 1024);
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MICROPROFILE_SCOPE(GPU_Shader);
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MICROPROFILE_SCOPE(GPU_Shader);
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@ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
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}
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}
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DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
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DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point) {
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unsigned int entry_point) const {
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ASSERT(entry_point < 1024);
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ASSERT(entry_point < 1024);
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UnitState state;
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UnitState state;
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@ -191,7 +191,7 @@ struct ShaderSetup {
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* Runs the currently setup shader
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* Runs the currently setup shader
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* @param state Shader unit state, must be setup per shader and per shader unit
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* @param state Shader unit state, must be setup per shader and per shader unit
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*/
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*/
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void Run(UnitState& state, unsigned int entry_point);
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void Run(UnitState& state, unsigned int entry_point) const;
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/**
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/**
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* Produce debug information based on the given shader and input vertex
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* Produce debug information based on the given shader and input vertex
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@ -201,7 +201,7 @@ struct ShaderSetup {
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* @return Debug information for this shader with regards to the given vertex
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* @return Debug information for this shader with regards to the given vertex
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*/
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*/
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
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unsigned int entry_point);
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unsigned int entry_point) const;
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};
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};
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} // namespace Shader
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} // namespace Shader
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