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Merge pull request #4381 from Morph1984/fix-open-folder-installed-title

main: Fix Open Save/Mod Locations for installed titles
This commit is contained in:
bunnei 2020-08-18 12:54:06 -04:00 committed by GitHub
commit bea9ed2548
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 24 additions and 13 deletions

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@ -502,10 +502,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(GameListOpenTarget::ModData, path);
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
});
connect(open_transferable_shader_cache, &QAction::triggered,
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });

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@ -84,7 +84,8 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);

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@ -1242,20 +1242,29 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path) {
std::string path;
QString open_target;
const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(v_file);
FileSys::NACP control{};
u64 program_id{};
const auto [user_save_size, device_save_size] = [this, &program_id, &game_path] {
FileSys::PatchManager pm{program_id};
const auto control = pm.GetControlMetadata().first;
if (control != nullptr) {
return std::make_pair(control->GetDefaultNormalSaveSize(),
control->GetDeviceSaveDataSize());
} else {
const auto file = Core::GetGameFileFromPath(vfs, game_path);
const auto loader = Loader::GetLoader(file);
loader->ReadControlData(control);
loader->ReadProgramId(program_id);
FileSys::NACP nacp{};
loader->ReadControlData(nacp);
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
}
}();
const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
const bool has_user_save{user_save_size > 0};
const bool has_device_save{device_save_size > 0};
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");

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@ -198,7 +198,8 @@ private slots:
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);