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CoreTiming/CycleTimer: Correct Idling.

This commit is contained in:
Fernando Sahmkow 2020-04-02 13:27:08 -04:00
parent bece52cd81
commit bfb5244cf8
1 changed files with 5 additions and 2 deletions

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@ -136,8 +136,11 @@ void CoreTiming::AddTicks(u64 ticks) {
void CoreTiming::Idle() {
if (!event_queue.empty()) {
u64 next_event_time = event_queue.front().time;
ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U;
const u64 next_event_time = event_queue.front().time;
const u64 next_ticks = nsToCycles(std::chrono::nanoseconds(next_event_time)) + 10U;
if (next_ticks > ticks) {
ticks = next_ticks;
}
return;
}
ticks += 1000U;