Merge pull request #6724 from lioncash/nodisc-shader
shader_recompiler: Remove unnecessary [[nodiscard]] instances
This commit is contained in:
commit
c0f99558fb
|
@ -327,7 +327,7 @@ public:
|
|||
const Value& derivates, const Value& offset,
|
||||
const F32& lod_clamp, TextureInstInfo info);
|
||||
[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
|
||||
[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
|
||||
void ImageWrite(const Value& handle, const Value& coords, const Value& color,
|
||||
TextureInstInfo info);
|
||||
|
||||
[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
|
||||
|
|
|
@ -197,8 +197,8 @@ public:
|
|||
}
|
||||
|
||||
template <typename FlagsType>
|
||||
requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
|
||||
[[nodiscard]] void SetFlags(FlagsType value) noexcept {
|
||||
requires(sizeof(FlagsType) <= sizeof(u32) &&
|
||||
std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept {
|
||||
std::memcpy(&flags, &value, sizeof(value));
|
||||
}
|
||||
|
||||
|
|
Reference in New Issue