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shader_ir: Initial Decompile Setup

This commit is contained in:
Fernando Sahmkow 2019-06-27 00:39:40 -04:00 committed by FernandoS27
parent d633397883
commit c17953978b
6 changed files with 510 additions and 5 deletions

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@ -105,9 +105,12 @@ add_library(video_core STATIC
shader/decode/warp.cpp shader/decode/warp.cpp
shader/decode/xmad.cpp shader/decode/xmad.cpp
shader/decode/other.cpp shader/decode/other.cpp
shader/ast.cpp
shader/ast.h
shader/control_flow.cpp shader/control_flow.cpp
shader/control_flow.h shader/control_flow.h
shader/decode.cpp shader/decode.cpp
shader/expr.h
shader/node_helper.cpp shader/node_helper.cpp
shader/node_helper.h shader/node_helper.h
shader/node.h shader/node.h

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@ -0,0 +1,180 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/expr.h"
namespace VideoCommon::Shader {
class ExprPrinter final {
public:
ExprPrinter() = default;
void operator()(ExprAnd const& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " && ";
std::visit(*this, *expr.operand2);
inner += ')';
}
void operator()(ExprOr const& expr) {
inner += "( ";
std::visit(*this, *expr.operand1);
inner += " || ";
std::visit(*this, *expr.operand2);
inner += ')';
}
void operator()(ExprNot const& expr) {
inner += "!";
std::visit(*this, *expr.operand1);
}
void operator()(ExprPredicate const& expr) {
u32 pred = static_cast<u32>(expr.predicate);
if (pred > 7) {
inner += "!";
pred -= 8;
}
inner += "P" + std::to_string(pred);
}
void operator()(ExprCondCode const& expr) {
u32 cc = static_cast<u32>(expr.cc);
inner += "CC" + std::to_string(cc);
}
void operator()(ExprVar const& expr) {
inner += "V" + std::to_string(expr.var_index);
}
void operator()(ExprBoolean const& expr) {
inner += expr.value ? "true" : "false";
}
std::string& GetResult() {
return inner;
}
std::string inner{};
};
class ASTPrinter {
public:
ASTPrinter() = default;
void operator()(ASTProgram& ast) {
scope++;
inner += "program {\n";
for (ASTNode& node : ast.nodes) {
Visit(node);
}
inner += "}\n";
scope--;
}
void operator()(ASTIf& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "if (" + expr_parser.GetResult() + ") {\n";
scope++;
for (auto& node : ast.then_nodes) {
Visit(node);
}
scope--;
if (ast.else_nodes.size() > 0) {
inner += Ident() + "} else {\n";
scope++;
for (auto& node : ast.else_nodes) {
Visit(node);
}
scope--;
} else {
inner += Ident() + "}\n";
}
}
void operator()(ASTBlockEncoded& ast) {
inner += Ident() + "Block(" + std::to_string(ast.start) + ", " + std::to_string(ast.end) +
");\n";
}
void operator()(ASTVarSet& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner +=
Ident() + "V" + std::to_string(ast.index) + " := " + expr_parser.GetResult() + ";\n";
}
void operator()(ASTLabel& ast) {
inner += "Label_" + std::to_string(ast.index) + ":\n";
}
void operator()(ASTGoto& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "(" + expr_parser.GetResult() + ") -> goto Label_" +
std::to_string(ast.label) + ";\n";
}
void operator()(ASTDoWhile& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "do {\n";
scope++;
for (auto& node : ast.loop_nodes) {
Visit(node);
}
scope--;
inner += Ident() + "} while (" + expr_parser.GetResult() + ")\n";
}
void operator()(ASTReturn& ast) {
ExprPrinter expr_parser{};
std::visit(expr_parser, *ast.condition);
inner += Ident() + "(" + expr_parser.GetResult() + ") -> " +
(ast.kills ? "discard" : "exit") + ";\n";
}
std::string& Ident() {
if (memo_scope == scope) {
return tabs_memo;
}
tabs_memo = tabs.substr(0, scope * 2);
memo_scope = scope;
return tabs_memo;
}
void Visit(ASTNode& node) {
std::visit(*this, *node->GetInnerData());
}
std::string& GetResult() {
return inner;
}
private:
std::string inner{};
u32 scope{};
std::string tabs_memo{};
u32 memo_scope{};
static std::string tabs;
};
std::string ASTPrinter::tabs = " ";
std::string ASTManager::Print() {
ASTPrinter printer{};
printer.Visit(main_node);
return printer.GetResult();
}
} // namespace VideoCommon::Shader

184
src/video_core/shader/ast.h Normal file
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@ -0,0 +1,184 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "video_core/shader/expr.h"
#include "video_core/shader/node.h"
namespace VideoCommon::Shader {
class ASTBase;
class ASTProgram;
class ASTIf;
class ASTBlockEncoded;
class ASTVarSet;
class ASTGoto;
class ASTLabel;
class ASTDoWhile;
class ASTReturn;
using ASTData = std::variant<ASTProgram, ASTIf, ASTBlockEncoded, ASTVarSet, ASTGoto, ASTLabel,
ASTDoWhile, ASTReturn>;
using ASTNode = std::shared_ptr<ASTBase>;
class ASTProgram {
public:
ASTProgram() = default;
std::list<ASTNode> nodes;
};
class ASTIf {
public:
ASTIf(Expr condition, std::list<ASTNode> then_nodes, std::list<ASTNode> else_nodes)
: condition(condition), then_nodes{then_nodes}, else_nodes{then_nodes} {}
Expr condition;
std::list<ASTNode> then_nodes;
std::list<ASTNode> else_nodes;
};
class ASTBlockEncoded {
public:
ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {}
u32 start;
u32 end;
};
class ASTVarSet {
public:
ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {}
u32 index;
Expr condition;
};
class ASTLabel {
public:
ASTLabel(u32 index) : index{index} {}
u32 index;
};
class ASTGoto {
public:
ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {}
Expr condition;
u32 label;
};
class ASTDoWhile {
public:
ASTDoWhile(Expr condition, std::list<ASTNode> loop_nodes)
: condition(condition), loop_nodes{loop_nodes} {}
Expr condition;
std::list<ASTNode> loop_nodes;
};
class ASTReturn {
public:
ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {}
Expr condition;
bool kills;
};
class ASTBase {
public:
explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {}
template <class U, class... Args>
static ASTNode Make(ASTNode parent, Args&&... args) {
return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...)));
}
void SetParent(ASTNode new_parent) {
parent = new_parent;
}
ASTNode& GetParent() {
return parent;
}
const ASTNode& GetParent() const {
return parent;
}
u32 GetLevel() const {
u32 level = 0;
auto next = parent;
while (next) {
next = next->GetParent();
level++;
}
return level;
}
ASTData* GetInnerData() {
return &data;
}
private:
ASTData data;
ASTNode parent;
};
class ASTManager final {
public:
explicit ASTManager() {
main_node = ASTBase::Make<ASTProgram>(nullptr);
program = std::get_if<ASTProgram>(main_node->GetInnerData());
}
void DeclareLabel(u32 address) {
const auto pair = labels_map.emplace(address, labels_count);
if (pair.second) {
labels_count++;
labels.resize(labels_count);
}
}
void InsertLabel(u32 address) {
u32 index = labels_map[address];
ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
labels[index] = label;
program->nodes.push_back(label);
}
void InsertGoto(Expr condition, u32 address) {
u32 index = labels_map[address];
ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
gotos.push_back(goto_node);
program->nodes.push_back(goto_node);
}
void InsertBlock(u32 start_address, u32 end_address) {
ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
program->nodes.push_back(block);
}
void InsertReturn(Expr condition, bool kills) {
ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
program->nodes.push_back(node);
}
std::string Print();
void Decompile() {}
private:
std::unordered_map<u32, u32> labels_map{};
u32 labels_count{};
std::vector<ASTNode> labels{};
std::list<ASTNode> gotos{};
u32 variables{};
ASTProgram* program;
ASTNode main_node;
};
} // namespace VideoCommon::Shader

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@ -4,13 +4,14 @@
#include <list> #include <list>
#include <map> #include <map>
#include <set>
#include <stack> #include <stack>
#include <unordered_map> #include <unordered_map>
#include <unordered_set>
#include <vector> #include <vector>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/shader/ast.h"
#include "video_core/shader/control_flow.h" #include "video_core/shader/control_flow.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
@ -64,7 +65,7 @@ struct CFGRebuildState {
std::list<u32> inspect_queries{}; std::list<u32> inspect_queries{};
std::list<Query> queries{}; std::list<Query> queries{};
std::unordered_map<u32, u32> registered{}; std::unordered_map<u32, u32> registered{};
std::unordered_set<u32> labels{}; std::set<u32> labels{};
std::map<u32, u32> ssy_labels{}; std::map<u32, u32> ssy_labels{};
std::map<u32, u32> pbk_labels{}; std::map<u32, u32> pbk_labels{};
std::unordered_map<u32, BlockStack> stacks{}; std::unordered_map<u32, BlockStack> stacks{};
@ -415,6 +416,54 @@ bool TryQuery(CFGRebuildState& state) {
} }
} // Anonymous namespace } // Anonymous namespace
void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
const auto get_expr = ([&](const Condition& cond) -> Expr {
Expr result{};
if (cond.cc != ConditionCode::T) {
result = MakeExpr<ExprCondCode>(cond.cc);
}
if (cond.predicate != Pred::UnusedIndex) {
Expr extra = MakeExpr<ExprPredicate>(cond.predicate);
if (result) {
return MakeExpr<ExprAnd>(extra, result);
}
return extra;
}
if (result) {
return result;
}
return MakeExpr<ExprBoolean>(true);
});
if (branch.address < 0) {
if (branch.kill) {
mm.InsertReturn(get_expr(branch.condition), true);
return;
}
mm.InsertReturn(get_expr(branch.condition), false);
return;
}
mm.InsertGoto(get_expr(branch.condition), branch.address);
}
void DecompileShader(CFGRebuildState& state) {
ASTManager manager{};
for (auto label : state.labels) {
manager.DeclareLabel(label);
}
for (auto& block : state.block_info) {
if (state.labels.count(block.start) != 0) {
manager.InsertLabel(block.start);
}
u32 end = block.branch.ignore ? block.end + 1 : block.end;
manager.InsertBlock(block.start, end);
if (!block.branch.ignore) {
InsertBranch(manager, block.branch);
}
}
manager.Decompile();
LOG_CRITICAL(HW_GPU, "Decompiled Shader:\n{} \n", manager.Print());
}
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
std::size_t program_size, u32 start_address) { std::size_t program_size, u32 start_address) {
CFGRebuildState state{program_code, program_size, start_address}; CFGRebuildState state{program_code, program_size, start_address};
@ -441,7 +490,10 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
// Sort and organize results // Sort and organize results
std::sort(state.block_info.begin(), state.block_info.end(), std::sort(state.block_info.begin(), state.block_info.end(),
[](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; }); [](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
if (decompiled) {
DecompileShader(state);
}
ShaderCharacteristics result_out{}; ShaderCharacteristics result_out{};
result_out.decompilable = decompiled; result_out.decompilable = decompiled;
result_out.start = start_address; result_out.start = start_address;

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@ -6,7 +6,7 @@
#include <list> #include <list>
#include <optional> #include <optional>
#include <unordered_set> #include <set>
#include "video_core/engines/shader_bytecode.h" #include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
@ -70,7 +70,7 @@ struct ShaderCharacteristics {
bool decompilable{}; bool decompilable{};
u32 start{}; u32 start{};
u32 end{}; u32 end{};
std::unordered_set<u32> labels{}; std::set<u32> labels{};
}; };
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,

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@ -0,0 +1,86 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <variant>
#include <memory>
#include "video_core/engines/shader_bytecode.h"
namespace VideoCommon::Shader {
using Tegra::Shader::ConditionCode;
using Tegra::Shader::Pred;
class ExprAnd;
class ExprOr;
class ExprNot;
class ExprPredicate;
class ExprCondCode;
class ExprVar;
class ExprBoolean;
using ExprData =
std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, ExprBoolean>;
using Expr = std::shared_ptr<ExprData>;
class ExprAnd final {
public:
ExprAnd(Expr a, Expr b) : operand1{a}, operand2{b} {}
Expr operand1;
Expr operand2;
};
class ExprOr final {
public:
ExprOr(Expr a, Expr b) : operand1{a}, operand2{b} {}
Expr operand1;
Expr operand2;
};
class ExprNot final {
public:
ExprNot(Expr a) : operand1{a} {}
Expr operand1;
};
class ExprVar final {
public:
ExprVar(u32 index) : var_index{index} {}
u32 var_index;
};
class ExprPredicate final {
public:
ExprPredicate(Pred predicate) : predicate{predicate} {}
Pred predicate;
};
class ExprCondCode final {
public:
ExprCondCode(ConditionCode cc) : cc{cc} {}
ConditionCode cc;
};
class ExprBoolean final {
public:
ExprBoolean(bool val) : value{val} {}
bool value;
};
template <typename T, typename... Args>
Expr MakeExpr(Args&&... args) {
static_assert(std::is_convertible_v<T, ExprData>);
return std::make_shared<ExprData>(T(std::forward<Args>(args)...));
}
} // namespace VideoCommon::Shader