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ShaderGen: Implemented predicated instruction execution.

Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
This commit is contained in:
Subv 2018-04-20 09:16:55 -05:00
parent 0a5e01b710
commit c3a8ea76f1
2 changed files with 40 additions and 1 deletions

View File

@ -331,7 +331,11 @@ union Instruction {
OpCode opcode;
BitField<0, 8, Register> gpr0;
BitField<8, 8, Register> gpr8;
BitField<16, 4, Pred> pred;
union {
BitField<16, 4, Pred> full_pred;
BitField<16, 3, u64> pred_index;
} pred;
BitField<19, 1, u64> negate_pred;
BitField<20, 8, Register> gpr20;
BitField<20, 7, SubOp> sub_op;
BitField<28, 8, Register> gpr28;

View File

@ -293,6 +293,25 @@ private:
declr_predicates.insert(std::move(variable));
}
/*
* Returns the condition to use in the 'if' for a predicated instruction.
* @param instr Instruction to generate the if condition for.
* @returns string containing the predicate condition.
*/
std::string GetPredicateCondition(Instruction instr) const {
using Tegra::Shader::Pred;
ASSERT(instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex));
std::string variable =
'p' + std::to_string(static_cast<u64>(instr.pred.pred_index.Value()));
if (instr.negate_pred) {
return "!(" + variable + ')';
}
return variable;
}
/*
* Returns whether the instruction at the specified offset is a 'sched' instruction.
* Sched instructions always appear before a sequence of 3 instructions.
@ -320,6 +339,16 @@ private:
shader.AddLine("// " + std::to_string(offset) + ": " + OpCode::GetInfo(instr.opcode).name);
using Tegra::Shader::Pred;
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
"NeverExecute predicate not implemented");
if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
shader.AddLine("if (" + GetPredicateCondition(instr) + ')');
shader.AddLine('{');
++shader.scope;
}
switch (OpCode::GetInfo(instr.opcode).type) {
case OpCode::Type::Arithmetic: {
std::string dest = GetRegister(instr.gpr0);
@ -559,6 +588,12 @@ private:
}
}
// Close the predicate condition scope.
if (instr.pred != Pred::UnusedIndex) {
--shader.scope;
shader.AddLine('}');
}
return offset + 1;
}