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vi: Partially implement buffer crop parameters.

This commit is contained in:
bunnei 2018-07-17 20:11:41 -04:00
parent 8e28af6f89
commit c3dd456d51
9 changed files with 46 additions and 14 deletions

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@ -18,7 +18,8 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector
} }
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform) { u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
const MathUtil::Rectangle<int>& crop_rect) {
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle); VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_WARNING(Service, LOG_WARNING(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}", "Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
@ -26,7 +27,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
using PixelFormat = Tegra::FramebufferConfig::PixelFormat; using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
const Tegra::FramebufferConfig framebuffer{ const Tegra::FramebufferConfig framebuffer{
addr, offset, width, height, stride, static_cast<PixelFormat>(format), transform}; addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
Core::System::GetInstance().perf_stats.EndGameFrame(); Core::System::GetInstance().perf_stats.EndGameFrame();

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@ -7,6 +7,7 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/math_util.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h" #include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvflinger/buffer_queue.h" #include "core/hle/service/nvflinger/buffer_queue.h"
@ -23,7 +24,8 @@ public:
/// Performs a screen flip, drawing the buffer pointed to by the handle. /// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride, void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
NVFlinger::BufferQueue::BufferTransformFlags transform); NVFlinger::BufferQueue::BufferTransformFlags transform,
const MathUtil::Rectangle<int>& crop_rect);
private: private:
std::shared_ptr<nvmap> nvmap_dev; std::shared_ptr<nvmap> nvmap_dev;

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@ -57,13 +57,15 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
return itr->igbp_buffer; return itr->igbp_buffer;
} }
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform) { void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const MathUtil::Rectangle<int>& crop_rect) {
auto itr = std::find_if(queue.begin(), queue.end(), auto itr = std::find_if(queue.begin(), queue.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; }); [&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end()); ASSERT(itr != queue.end());
ASSERT(itr->status == Buffer::Status::Dequeued); ASSERT(itr->status == Buffer::Status::Dequeued);
itr->status = Buffer::Status::Queued; itr->status = Buffer::Status::Queued;
itr->transform = transform; itr->transform = transform;
itr->crop_rect = crop_rect;
} }
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() { boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {

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@ -6,6 +6,7 @@
#include <vector> #include <vector>
#include <boost/optional.hpp> #include <boost/optional.hpp>
#include "common/math_util.h"
#include "common/swap.h" #include "common/swap.h"
#include "core/hle/kernel/event.h" #include "core/hle/kernel/event.h"
@ -68,12 +69,14 @@ public:
Status status = Status::Free; Status status = Status::Free;
IGBPBuffer igbp_buffer; IGBPBuffer igbp_buffer;
BufferTransformFlags transform; BufferTransformFlags transform;
MathUtil::Rectangle<int> crop_rect;
}; };
void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer); void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
boost::optional<u32> DequeueBuffer(u32 width, u32 height); boost::optional<u32> DequeueBuffer(u32 width, u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const; const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform); void QueueBuffer(u32 slot, BufferTransformFlags transform,
const MathUtil::Rectangle<int>& crop_rect);
boost::optional<const Buffer&> AcquireBuffer(); boost::optional<const Buffer&> AcquireBuffer();
void ReleaseBuffer(u32 slot); void ReleaseBuffer(u32 slot);
u32 Query(QueryType type); u32 Query(QueryType type);

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@ -149,7 +149,8 @@ void NVFlinger::Compose() {
ASSERT(nvdisp); ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format, nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform); igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform,
buffer->crop_rect);
buffer_queue->ReleaseBuffer(buffer->slot); buffer_queue->ReleaseBuffer(buffer->slot);
} }

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@ -7,6 +7,7 @@
#include <memory> #include <memory>
#include <boost/optional.hpp> #include <boost/optional.hpp>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/math_util.h"
#include "common/scope_exit.h" #include "common/scope_exit.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/hle/ipc_helpers.h" #include "core/hle/ipc_helpers.h"
@ -327,8 +328,8 @@ public:
protected: protected:
void SerializeData() override { void SerializeData() override {
// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try // TODO(Subv): Figure out what this value means, writing non-zero here will make libnx
// to read an IGBPBuffer object from the parcel. // try to read an IGBPBuffer object from the parcel.
Write<u32_le>(1); Write<u32_le>(1);
WriteObject(buffer); WriteObject(buffer);
Write<u32_le>(0); Write<u32_le>(0);
@ -360,8 +361,8 @@ public:
INSERT_PADDING_WORDS(3); INSERT_PADDING_WORDS(3);
u32_le timestamp; u32_le timestamp;
s32_le is_auto_timestamp; s32_le is_auto_timestamp;
s32_le crop_left;
s32_le crop_top; s32_le crop_top;
s32_le crop_left;
s32_le crop_right; s32_le crop_right;
s32_le crop_bottom; s32_le crop_bottom;
s32_le scaling_mode; s32_le scaling_mode;
@ -370,6 +371,10 @@ public:
INSERT_PADDING_WORDS(2); INSERT_PADDING_WORDS(2);
u32_le fence_is_valid; u32_le fence_is_valid;
std::array<Fence, 2> fences; std::array<Fence, 2> fences;
MathUtil::Rectangle<int> GetCropRect() const {
return {crop_left, crop_top, crop_right, crop_bottom};
}
}; };
static_assert(sizeof(Data) == 80, "ParcelData has wrong size"); static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
@ -519,7 +524,8 @@ private:
} else if (transaction == TransactionId::QueueBuffer) { } else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()}; IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue->QueueBuffer(request.data.slot, request.data.transform); buffer_queue->QueueBuffer(request.data.slot, request.data.transform,
request.data.GetCropRect());
IGBPQueueBufferResponseParcel response{1280, 720}; IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize()); ctx.WriteBuffer(response.Serialize());

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@ -67,6 +67,7 @@ struct FramebufferConfig {
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags; using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags; TransformFlags transform_flags;
MathUtil::Rectangle<int> crop_rect;
}; };
namespace Engines { namespace Engines {

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@ -154,6 +154,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
// Framebuffer orientation handling // Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags; framebuffer_transform_flags = framebuffer.transform_flags;
framebuffer_crop_rect = framebuffer.crop_rect;
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default
// only allows rows to have a memory alignement of 4. // only allows rows to have a memory alignement of 4.
@ -320,11 +321,24 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
} }
} }
ASSERT_MSG(framebuffer_crop_rect.top == 0, "Unimplemented");
ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
// (e.g. handheld mode) on a 1920x1080 framebuffer.
f32 scale_u = 1.f, scale_v = 1.f;
if (framebuffer_crop_rect.GetWidth() > 0) {
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width;
}
if (framebuffer_crop_rect.GetHeight() > 0) {
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height;
}
std::array<ScreenRectVertex, 4> vertices = {{ std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, texcoords.top, left), ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
ScreenRectVertex(x + w, y, texcoords.bottom, left), ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
ScreenRectVertex(x, y + h, texcoords.top, right), ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
ScreenRectVertex(x + w, y + h, texcoords.bottom, right), ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
}}; }};
state.texture_units[0].texture_2d = screen_info.display_texture; state.texture_units[0].texture_2d = screen_info.display_texture;

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@ -97,4 +97,5 @@ private:
/// Used for transforming the framebuffer orientation /// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags; Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
MathUtil::Rectangle<int> framebuffer_crop_rect;
}; };