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Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small

Fix image update/download error when width too small
This commit is contained in:
bunnei 2021-11-19 15:56:27 -08:00 committed by GitHub
commit c3e1ffc44b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 10 deletions

View File

@ -319,13 +319,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
}
}
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) {
OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format,
GLsizei gl_num_levels) {
const GLenum target = ImageTarget(info);
const GLsizei width = info.size.width;
const GLsizei height = info.size.height;
const GLsizei depth = info.size.depth;
const int max_host_mip_levels = std::bit_width(info.size.width);
const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
const GLsizei num_layers = info.resources.layers;
const GLsizei num_samples = info.num_samples;
@ -337,10 +336,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
}
switch (target) {
case GL_TEXTURE_1D_ARRAY:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers);
break;
case GL_TEXTURE_2D_ARRAY:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
// TODO: Where should 'fixedsamplelocations' come from?
@ -350,10 +349,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
break;
}
case GL_TEXTURE_RECTANGLE:
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height);
break;
case GL_TEXTURE_3D:
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth);
break;
case GL_TEXTURE_BUFFER:
UNREACHABLE();
@ -698,7 +697,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
gl_format = tuple.format;
gl_type = tuple.type;
}
texture = MakeImage(info, gl_internal_format);
const int max_host_mip_levels = std::bit_width(info.size.width);
gl_num_levels = std::min(info.resources.levels, max_host_mip_levels);
texture = MakeImage(info, gl_internal_format, gl_num_levels);
current_texture = texture.handle;
if (runtime->device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this);
@ -726,6 +727,9 @@ void Image::UploadMemory(const ImageBufferMap& map,
u32 current_image_height = std::numeric_limits<u32>::max();
for (const VideoCommon::BufferImageCopy& copy : copies) {
if (copy.image_subresource.base_level >= gl_num_levels) {
continue;
}
if (current_row_length != copy.buffer_row_length) {
current_row_length = copy.buffer_row_length;
glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length);
@ -755,6 +759,9 @@ void Image::DownloadMemory(ImageBufferMap& map,
u32 current_image_height = std::numeric_limits<u32>::max();
for (const VideoCommon::BufferImageCopy& copy : copies) {
if (copy.image_subresource.base_level >= gl_num_levels) {
continue;
}
if (current_row_length != copy.buffer_row_length) {
current_row_length = copy.buffer_row_length;
glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length);
@ -794,7 +801,7 @@ GLuint Image::StorageHandle() noexcept {
}
store_view.Create();
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
info.resources.levels, 0, info.resources.layers);
gl_num_levels, 0, info.resources.layers);
return store_view.handle;
default:
return current_texture;
@ -964,7 +971,7 @@ void Image::Scale(bool up_scale) {
auto dst_info = info;
dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height;
upscaled_backup = MakeImage(dst_info, gl_internal_format);
upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels);
}
const u32 src_width = up_scale ? original_width : scaled_width;
const u32 src_height = up_scale ? original_height : scaled_height;

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@ -221,6 +221,7 @@ private:
GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
GLsizei gl_num_levels{};
TextureCacheRuntime* runtime{};
GLuint current_texture{};
};