core/hid: Fix rumble too strong at 1%
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601ac43495
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c3ff0a8ac0
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@ -60,6 +60,12 @@ enum class PollingError {
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Unknown,
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};
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// Hint for amplification curve to be used
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enum class VibrationAmplificationType {
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Linear,
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Exponential,
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};
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struct AnalogProperties {
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float deadzone{};
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float range{1.0f};
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@ -126,6 +132,7 @@ struct VibrationStatus {
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f32 low_frequency{};
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f32 high_amplitude{};
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f32 high_frequency{};
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VibrationAmplificationType type;
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};
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struct LedStatus {
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@ -54,7 +54,6 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type
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}
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void EmulatedController::ReloadFromSettings() {
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//LOG_ERROR(Service_HID, "reload config from settings {}", NpadIdTypeToIndex(npad_id_type));
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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@ -640,12 +639,22 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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if (!output_devices[device_index]) {
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return false;
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}
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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// Exponential amplification is too strong at low amplitudes. Switch to a linear
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// amplification if strength is set below 0.7f
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const Input::VibrationAmplificationType type =
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strength > 0.7f ? Input::VibrationAmplificationType::Exponential
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: Input::VibrationAmplificationType::Linear;
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const Input::VibrationStatus status = {
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.low_amplitude = vibration.high_amplitude,
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.low_frequency = vibration.high_amplitude,
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.high_amplitude = vibration.high_amplitude,
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.high_frequency = vibration.high_amplitude,
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.low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
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.low_frequency = vibration.low_frequency,
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.high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
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.high_frequency = vibration.high_frequency,
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.type = type,
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};
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return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
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}
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@ -661,6 +670,7 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
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.low_frequency = 160.0f,
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.high_amplitude = 0.001f,
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.high_frequency = 320.0f,
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.type = Input::VibrationAmplificationType::Linear,
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};
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return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
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}
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@ -107,6 +107,14 @@ public:
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return false;
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}
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bool HasHDRumble() const {
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if (sdl_controller) {
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return (SDL_GameControllerGetType(sdl_controller.get()) ==
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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}
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return false;
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}
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/**
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* The Pad identifier of the joystick
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*/
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@ -515,16 +523,26 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
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const auto process_amplitude = [](f32 amplitude) {
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return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF;
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};
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const Input::VibrationStatus new_vibration{
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const Input::VibrationStatus exponential_vibration{
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.low_amplitude = process_amplitude(vibration.low_amplitude),
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.low_frequency = vibration.low_frequency,
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.high_amplitude = process_amplitude(vibration.high_amplitude),
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.high_frequency = vibration.high_frequency,
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.type = Input::VibrationAmplificationType::Exponential,
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};
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Input::VibrationStatus new_vibration{};
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if (vibration.type == Input::VibrationAmplificationType::Linear || joystick->HasHDRumble()) {
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new_vibration = vibration;
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} else {
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new_vibration = exponential_vibration;
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}
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if (!joystick->RumblePlay(new_vibration)) {
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return Input::VibrationError::Unknown;
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}
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return Input::VibrationError::None;
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
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