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gl_rasterizer: Use alignas(16) instead of explicit padding.

This commit is contained in:
bunnei 2016-02-04 00:13:17 -05:00
parent aaa7beeda8
commit c4d318f691
1 changed files with 6 additions and 13 deletions

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@ -289,16 +289,11 @@ private:
};
struct LightSrc {
GLvec3 specular_0;
INSERT_PADDING_WORDS(1);
GLvec3 specular_1;
INSERT_PADDING_WORDS(1);
GLvec3 diffuse;
INSERT_PADDING_WORDS(1);
GLvec3 ambient;
INSERT_PADDING_WORDS(1);
GLvec3 position;
INSERT_PADDING_WORDS(1);
alignas(16) GLvec3 specular_0;
alignas(16) GLvec3 specular_1;
alignas(16) GLvec3 diffuse;
alignas(16) GLvec3 ambient;
alignas(16) GLvec3 position;
};
/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
@ -308,9 +303,7 @@ private:
GLvec4 tev_combiner_buffer_color;
GLint alphatest_ref;
GLfloat depth_offset;
INSERT_PADDING_WORDS(2);
GLvec3 lighting_global_ambient;
INSERT_PADDING_WORDS(1);
alignas(16) GLvec3 lighting_global_ambient;
LightSrc light_src[8];
};