rasterizer: Drop unused handler.
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer.
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@ -135,8 +135,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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break;
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}
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rasterizer.NotifyMaxwellRegisterChanged(method);
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if (debug_context) {
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debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
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}
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@ -20,9 +20,6 @@ public:
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/// Clear the current framebuffer
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virtual void Clear() = 0;
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/// Notify rasterizer that the specified Maxwell register has been changed
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virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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@ -527,8 +527,6 @@ void RasterizerOpenGL::DrawArrays() {
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state.Apply();
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}
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void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
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@ -45,7 +45,6 @@ public:
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void DrawArrays() override;
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void Clear() override;
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void NotifyMaxwellRegisterChanged(u32 method) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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