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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.

- Used by Breath of the Wild.
This commit is contained in:
bunnei 2018-08-12 23:02:34 -04:00
parent fecffeb0dd
commit c56a0e3c34
4 changed files with 61 additions and 26 deletions

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@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::R16_UINT: case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT: case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT: case RenderTargetFormat::R16_FLOAT:
case RenderTargetFormat::RG8_UNORM:
case RenderTargetFormat::RG8_SNORM: case RenderTargetFormat::RG8_SNORM:
return 2; return 2;
case RenderTargetFormat::R8_UNORM: case RenderTargetFormat::R8_UNORM:

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@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0, R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5, R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8, B5G6R5_UNORM = 0xE8,
RG8_UNORM = 0xEA,
RG8_SNORM = 0xEB, RG8_SNORM = 0xEB,
R16_UNORM = 0xEE, R16_UNORM = 0xEE,
R16_SNORM = 0xEF, R16_SNORM = 0xEF,

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@ -134,6 +134,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8 {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
// DepthStencil formats // DepthStencil formats
@ -234,32 +235,56 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = { morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>, // clang-format off
MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::ABGR8U>,
MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::ABGR8S>,
MortonCopy<true, PixelFormat::R8UI>, MortonCopy<true, PixelFormat::RGBA16F>, MortonCopy<true, PixelFormat::B5G6R5>,
MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::A2B10G10R10>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::A1B5G5R5>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::R8>,
MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>, MortonCopy<true, PixelFormat::R8UI>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::RGBA16F>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::R11FG11FB10F>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::DXT1>,
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::DXT45>,
MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::DXN2UNORM>,
MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::DXN2SNORM>,
MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::BC7U>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::G8R8>,
MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>,
MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R32F>,
MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16UNORM>,
MortonCopy<true, PixelFormat::R16S>,
MortonCopy<true, PixelFormat::R16UI>,
MortonCopy<true, PixelFormat::R16I>,
MortonCopy<true, PixelFormat::RG16>,
MortonCopy<true, PixelFormat::RG16F>,
MortonCopy<true, PixelFormat::RG16UI>,
MortonCopy<true, PixelFormat::RG16I>,
MortonCopy<true, PixelFormat::RG16S>,
MortonCopy<true, PixelFormat::RGB32F>,
MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::RG8U>,
MortonCopy<true, PixelFormat::RG8S>,
MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>, MortonCopy<true, PixelFormat::Z32FS8>,
// clang-format on
}; };
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr), static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat> SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = { gl_to_morton_fns = {
// clang-format off
MortonCopy<false, PixelFormat::ABGR8U>, MortonCopy<false, PixelFormat::ABGR8U>,
MortonCopy<false, PixelFormat::ABGR8S>, MortonCopy<false, PixelFormat::ABGR8S>,
MortonCopy<false, PixelFormat::B5G6R5>, MortonCopy<false, PixelFormat::B5G6R5>,
@ -297,12 +322,14 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::RG16S>, MortonCopy<false, PixelFormat::RG16S>,
MortonCopy<false, PixelFormat::RGB32F>, MortonCopy<false, PixelFormat::RGB32F>,
MortonCopy<false, PixelFormat::SRGBA8>, MortonCopy<false, PixelFormat::SRGBA8>,
MortonCopy<false, PixelFormat::RG8U>,
MortonCopy<false, PixelFormat::RG8S>, MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>, MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>, MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z32FS8>, MortonCopy<false, PixelFormat::Z32FS8>,
// clang-format on
}; };
// Allocate an uninitialized texture of appropriate size and format for the surface // Allocate an uninitialized texture of appropriate size and format for the surface

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@ -58,16 +58,17 @@ struct SurfaceParams {
RG16S = 32, RG16S = 32,
RGB32F = 33, RGB32F = 33,
SRGBA8 = 34, SRGBA8 = 34,
RG8S = 35, RG8U = 35,
RG8S = 36,
MaxColorFormat, MaxColorFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 36, Z24S8 = 37,
S8Z24 = 37, S8Z24 = 38,
Z32F = 38, Z32F = 39,
Z16 = 39, Z16 = 40,
Z32FS8 = 40, Z32FS8 = 41,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -140,6 +141,7 @@ struct SurfaceParams {
1, // RG16S 1, // RG16S
1, // RGB32F 1, // RGB32F
1, // SRGBA8 1, // SRGBA8
1, // RG8U
1, // RG8S 1, // RG8S
1, // Z24S8 1, // Z24S8
1, // S8Z24 1, // S8Z24
@ -192,6 +194,7 @@ struct SurfaceParams {
32, // RG16S 32, // RG16S
96, // RGB32F 96, // RGB32F
32, // SRGBA8 32, // SRGBA8
16, // RG8U
16, // RG8S 16, // RG8S
32, // Z24S8 32, // Z24S8
32, // S8Z24 32, // S8Z24
@ -265,6 +268,8 @@ struct SurfaceParams {
return PixelFormat::RG16; return PixelFormat::RG16;
case Tegra::RenderTargetFormat::RG16_SNORM: case Tegra::RenderTargetFormat::RG16_SNORM:
return PixelFormat::RG16S; return PixelFormat::RG16S;
case Tegra::RenderTargetFormat::RG8_UNORM:
return PixelFormat::RG8U;
case Tegra::RenderTargetFormat::RG8_SNORM: case Tegra::RenderTargetFormat::RG8_SNORM:
return PixelFormat::RG8S; return PixelFormat::RG8S;
case Tegra::RenderTargetFormat::R16_FLOAT: case Tegra::RenderTargetFormat::R16_FLOAT:
@ -432,6 +437,7 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RG16_UNORM: case Tegra::RenderTargetFormat::RG16_UNORM:
case Tegra::RenderTargetFormat::R16_UNORM: case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM: case Tegra::RenderTargetFormat::B5G6R5_UNORM:
case Tegra::RenderTargetFormat::RG8_UNORM:
return ComponentType::UNorm; return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA8_SNORM: case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM: case Tegra::RenderTargetFormat::RG16_SNORM: