renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
- Used by Breath of the Wild.
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c56a0e3c34
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@ -67,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_UINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_SINT:
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case RenderTargetFormat::R16_FLOAT:
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case RenderTargetFormat::R16_FLOAT:
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case RenderTargetFormat::RG8_UNORM:
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case RenderTargetFormat::RG8_SNORM:
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case RenderTargetFormat::RG8_SNORM:
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return 2;
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return 2;
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case RenderTargetFormat::R8_UNORM:
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case RenderTargetFormat::R8_UNORM:
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@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
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R11G11B10_FLOAT = 0xE0,
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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B5G6R5_UNORM = 0xE8,
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RG8_UNORM = 0xEA,
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RG8_SNORM = 0xEB,
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RG8_SNORM = 0xEB,
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R16_UNORM = 0xEE,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SNORM = 0xEF,
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@ -134,6 +134,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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// DepthStencil formats
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// DepthStencil formats
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@ -234,32 +235,56 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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SurfaceParams::MaxPixelFormat>
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SurfaceParams::MaxPixelFormat>
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morton_to_gl_fns = {
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morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>,
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// clang-format off
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MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>,
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MortonCopy<true, PixelFormat::ABGR8U>,
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MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>,
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MortonCopy<true, PixelFormat::ABGR8S>,
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MortonCopy<true, PixelFormat::R8UI>, MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::B5G6R5>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::A2B10G10R10>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::A1B5G5R5>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::R8>,
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MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>,
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::DXT1>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
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MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
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MortonCopy<true, PixelFormat::DXT45>,
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MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
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MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::DXN2UNORM>,
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MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
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MortonCopy<true, PixelFormat::DXN2SNORM>,
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MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::BC7U>,
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MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::G8R8>,
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MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>,
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MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>,
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MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>,
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MortonCopy<true, PixelFormat::R16S>,
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MortonCopy<true, PixelFormat::R16UI>,
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MortonCopy<true, PixelFormat::R16I>,
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MortonCopy<true, PixelFormat::RG16>,
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MortonCopy<true, PixelFormat::RG16F>,
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MortonCopy<true, PixelFormat::RG16UI>,
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MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RGB32F>,
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MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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// clang-format on
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
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SurfaceParams::MaxPixelFormat>
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SurfaceParams::MaxPixelFormat>
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gl_to_morton_fns = {
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gl_to_morton_fns = {
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// clang-format off
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8U>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::ABGR8S>,
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MortonCopy<false, PixelFormat::B5G6R5>,
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MortonCopy<false, PixelFormat::B5G6R5>,
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@ -297,12 +322,14 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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// clang-format on
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};
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -58,16 +58,17 @@ struct SurfaceParams {
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RG16S = 32,
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RG16S = 32,
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RGB32F = 33,
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RGB32F = 33,
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SRGBA8 = 34,
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SRGBA8 = 34,
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RG8S = 35,
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RG8U = 35,
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RG8S = 36,
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MaxColorFormat,
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MaxColorFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 36,
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Z24S8 = 37,
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S8Z24 = 37,
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S8Z24 = 38,
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Z32F = 38,
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Z32F = 39,
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Z16 = 39,
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Z16 = 40,
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Z32FS8 = 40,
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Z32FS8 = 41,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -140,6 +141,7 @@ struct SurfaceParams {
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1, // RG16S
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1, // RG16S
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1, // RGB32F
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1, // RGB32F
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1, // SRGBA8
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1, // SRGBA8
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1, // RG8U
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1, // RG8S
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1, // RG8S
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1, // Z24S8
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1, // Z24S8
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1, // S8Z24
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1, // S8Z24
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@ -192,6 +194,7 @@ struct SurfaceParams {
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32, // RG16S
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32, // RG16S
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96, // RGB32F
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96, // RGB32F
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32, // SRGBA8
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32, // SRGBA8
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16, // RG8U
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16, // RG8S
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16, // RG8S
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32, // Z24S8
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32, // Z24S8
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32, // S8Z24
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32, // S8Z24
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@ -265,6 +268,8 @@ struct SurfaceParams {
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return PixelFormat::RG16;
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return PixelFormat::RG16;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return PixelFormat::RG16S;
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return PixelFormat::RG16S;
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case Tegra::RenderTargetFormat::RG8_UNORM:
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return PixelFormat::RG8U;
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case Tegra::RenderTargetFormat::RG8_SNORM:
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case Tegra::RenderTargetFormat::RG8_SNORM:
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return PixelFormat::RG8S;
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return PixelFormat::RG8S;
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case Tegra::RenderTargetFormat::R16_FLOAT:
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case Tegra::RenderTargetFormat::R16_FLOAT:
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@ -432,6 +437,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RG16_UNORM:
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case Tegra::RenderTargetFormat::RG16_UNORM:
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case Tegra::RenderTargetFormat::R16_UNORM:
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case Tegra::RenderTargetFormat::R16_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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case Tegra::RenderTargetFormat::RG8_UNORM:
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return ComponentType::UNorm;
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RGBA8_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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case Tegra::RenderTargetFormat::RG16_SNORM:
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