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Merge pull request #6469 from ReinUsesLisp/blit-view-compat

texture_cache/util: Avoid relaxed image views on different bytes per block
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Ameer J 2021-06-16 21:08:07 -04:00 committed by GitHub
commit c5b517aa5f
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1 changed files with 9 additions and 1 deletions

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@ -1096,7 +1096,15 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
return std::nullopt;
}
const ImageInfo& existing = image.info;
if (False(options & RelaxedOptions::Format)) {
if (True(options & RelaxedOptions::Format)) {
// Format checking is relaxed, but we still have to check for matching bytes per block.
// This avoids creating a view for blits on UE4 titles where formats with different bytes
// per block are aliased.
if (BytesPerBlock(existing.format) != BytesPerBlock(candidate.format)) {
return std::nullopt;
}
} else {
// Format comaptibility is not relaxed, ensure we are creating a view on a compatible format
if (!IsViewCompatible(existing.format, candidate.format, broken_views, native_bgr)) {
return std::nullopt;
}