Add GUI widget for controlling pica breakpoints.
This commit is contained in:
parent
2c71ec7052
commit
c63a495de6
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@ -8,6 +8,7 @@ set(SRCS
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debugger/callstack.cpp
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debugger/disassembler.cpp
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debugger/graphics.cpp
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debugger/graphics_breakpoints.cpp
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debugger/graphics_cmdlists.cpp
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debugger/ramview.cpp
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debugger/registers.cpp
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@ -24,6 +25,7 @@ set(HEADERS
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debugger/callstack.hxx
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debugger/disassembler.hxx
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debugger/graphics.hxx
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debugger/graphics_breakpoints.hxx
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debugger/graphics_cmdlists.hxx
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debugger/ramview.hxx
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debugger/registers.hxx
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@ -0,0 +1,253 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <QMetaType>
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#include <QPushButton>
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#include <QTreeWidget>
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#include <QVBoxLayout>
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#include <QLabel>
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#include "graphics_breakpoints.hxx"
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BreakPointModel::BreakPointModel(std::shared_ptr<Pica::DebugContext> debug_context, QObject* parent)
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: QAbstractListModel(parent), context_weak(debug_context),
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at_breakpoint(debug_context->at_breakpoint),
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active_breakpoint(debug_context->active_breakpoint)
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{
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}
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int BreakPointModel::columnCount(const QModelIndex& parent) const
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{
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return 2;
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}
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int BreakPointModel::rowCount(const QModelIndex& parent) const
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{
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return static_cast<int>(Pica::DebugContext::Event::NumEvents);
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}
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QVariant BreakPointModel::data(const QModelIndex& index, int role) const
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{
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const auto event = static_cast<Pica::DebugContext::Event>(index.row());
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switch (role) {
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case Qt::DisplayRole:
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{
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if (index.column() == 0) {
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std::map<Pica::DebugContext::Event, QString> map;
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map.insert({Pica::DebugContext::Event::CommandLoaded, tr("Pica command loaded")});
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map.insert({Pica::DebugContext::Event::CommandProcessed, tr("Pica command processed")});
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map.insert({Pica::DebugContext::Event::IncomingPrimitiveBatch, tr("Incomming primitive batch")});
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map.insert({Pica::DebugContext::Event::FinishedPrimitiveBatch, tr("Finished primitive batch")});
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_dbg_assert_(GPU, map.size() == static_cast<size_t>(Pica::DebugContext::Event::NumEvents));
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return map[event];
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} else if (index.column() == 1) {
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return data(index, Role_IsEnabled).toBool() ? tr("Enabled") : tr("Disabled");
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}
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break;
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}
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case Qt::BackgroundRole:
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{
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if (at_breakpoint && index.row() == static_cast<int>(active_breakpoint)) {
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return QBrush(QColor(0xE0, 0xE0, 0x10));
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}
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break;
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}
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case Role_IsEnabled:
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{
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auto context = context_weak.lock();
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return context && context->breakpoints[event].enabled;
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}
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default:
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break;
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}
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return QVariant();
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}
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QVariant BreakPointModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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switch(role) {
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case Qt::DisplayRole:
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{
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if (section == 0) {
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return tr("Event");
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} else if (section == 1) {
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return tr("Status");
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}
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break;
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}
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}
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return QVariant();
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}
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bool BreakPointModel::setData(const QModelIndex& index, const QVariant& value, int role)
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{
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const auto event = static_cast<Pica::DebugContext::Event>(index.row());
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switch (role) {
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case Role_IsEnabled:
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{
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auto context = context_weak.lock();
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if (!context)
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return false;
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context->breakpoints[event].enabled = value.toBool();
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QModelIndex changed_index = createIndex(index.row(), 1);
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emit dataChanged(changed_index, changed_index);
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return true;
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}
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}
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return false;
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}
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void BreakPointModel::OnBreakPointHit(Pica::DebugContext::Event event)
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{
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auto context = context_weak.lock();
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if (!context)
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return;
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active_breakpoint = context->active_breakpoint;
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at_breakpoint = context->at_breakpoint;
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emit dataChanged(createIndex(static_cast<int>(event), 0),
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createIndex(static_cast<int>(event), 1));
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}
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void BreakPointModel::OnResumed()
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{
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auto context = context_weak.lock();
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if (!context)
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return;
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at_breakpoint = context->at_breakpoint;
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emit dataChanged(createIndex(static_cast<int>(active_breakpoint), 0),
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createIndex(static_cast<int>(active_breakpoint), 1));
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active_breakpoint = context->active_breakpoint;
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}
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GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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QWidget* parent)
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: QDockWidget(tr("Pica Breakpoints"), parent),
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Pica::DebugContext::BreakPointObserver(debug_context)
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{
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setObjectName("PicaBreakPointsWidget");
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status_text = new QLabel(tr("Emulation running"));
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resume_button = new QPushButton(tr("Resume"));
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resume_button->setEnabled(false);
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breakpoint_model = new BreakPointModel(debug_context, this);
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breakpoint_list = new QTreeView;
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breakpoint_list->setModel(breakpoint_model);
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toggle_breakpoint_button = new QPushButton(tr("Enable"));
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toggle_breakpoint_button->setEnabled(false);
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qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
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connect(resume_button, SIGNAL(clicked()), this, SLOT(OnResumeRequested()));
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connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
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this, SLOT(OnBreakPointHit(Pica::DebugContext::Event,void*)),
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Qt::BlockingQueuedConnection);
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connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed()));
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connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event,void*)),
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breakpoint_model, SLOT(OnBreakPointHit(Pica::DebugContext::Event)),
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Qt::BlockingQueuedConnection);
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connect(this, SIGNAL(Resumed()), breakpoint_model, SLOT(OnResumed()));
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connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&,const QModelIndex&)),
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breakpoint_model, SIGNAL(dataChanged(const QModelIndex&,const QModelIndex&)));
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connect(breakpoint_list->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)),
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this, SLOT(OnBreakpointSelectionChanged(QModelIndex)));
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connect(toggle_breakpoint_button, SIGNAL(clicked()), this, SLOT(OnToggleBreakpointEnabled()));
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QWidget* main_widget = new QWidget;
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auto main_layout = new QVBoxLayout;
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(status_text);
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sub_layout->addWidget(resume_button);
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main_layout->addLayout(sub_layout);
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}
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main_layout->addWidget(breakpoint_list);
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main_layout->addWidget(toggle_breakpoint_button);
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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}
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void GraphicsBreakPointsWidget::OnPicaBreakPointHit(Event event, void* data)
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{
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// Process in GUI thread
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emit BreakPointHit(event, data);
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}
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void GraphicsBreakPointsWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data)
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{
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status_text->setText(tr("Emulation halted at breakpoint"));
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resume_button->setEnabled(true);
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}
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void GraphicsBreakPointsWidget::OnPicaResume()
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{
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// Process in GUI thread
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emit Resumed();
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}
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void GraphicsBreakPointsWidget::OnResumed()
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{
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status_text->setText(tr("Emulation running"));
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resume_button->setEnabled(false);
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}
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void GraphicsBreakPointsWidget::OnResumeRequested()
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{
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if (auto context = context_weak.lock())
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context->Resume();
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}
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void GraphicsBreakPointsWidget::OnBreakpointSelectionChanged(const QModelIndex& index)
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{
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if (!index.isValid()) {
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toggle_breakpoint_button->setEnabled(false);
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return;
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}
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toggle_breakpoint_button->setEnabled(true);
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UpdateToggleBreakpointButton(index);
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}
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void GraphicsBreakPointsWidget::OnToggleBreakpointEnabled()
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{
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QModelIndex index = breakpoint_list->selectionModel()->currentIndex();
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bool new_state = !(breakpoint_model->data(index, BreakPointModel::Role_IsEnabled).toBool());
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breakpoint_model->setData(index, new_state,
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BreakPointModel::Role_IsEnabled);
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UpdateToggleBreakpointButton(index);
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}
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void GraphicsBreakPointsWidget::UpdateToggleBreakpointButton(const QModelIndex& index)
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{
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if (true == breakpoint_model->data(index, BreakPointModel::Role_IsEnabled).toBool()) {
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toggle_breakpoint_button->setText(tr("Disable"));
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} else {
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toggle_breakpoint_button->setText(tr("Enable"));
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}
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}
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@ -0,0 +1,78 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QAbstractListModel>
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#include <QDockWidget>
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#include "video_core/debug_utils/debug_utils.h"
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class QLabel;
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class QPushButton;
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class QTreeView;
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class BreakPointModel : public QAbstractListModel {
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Q_OBJECT
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public:
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enum {
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Role_IsEnabled = Qt::UserRole,
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};
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BreakPointModel(std::shared_ptr<Pica::DebugContext> context, QObject* parent);
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
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bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
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public slots:
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void OnBreakPointHit(Pica::DebugContext::Event event);
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void OnResumed();
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private:
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bool at_breakpoint;
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Pica::DebugContext::Event active_breakpoint;
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std::weak_ptr<Pica::DebugContext> context_weak;
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};
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class GraphicsBreakPointsWidget : public QDockWidget, Pica::DebugContext::BreakPointObserver {
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Q_OBJECT
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using Event = Pica::DebugContext::Event;
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public:
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GraphicsBreakPointsWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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QWidget* parent = nullptr);
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void OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) override;
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void OnPicaResume() override;
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public slots:
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void OnBreakPointHit(Pica::DebugContext::Event event, void* data);
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void OnResumeRequested();
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void OnResumed();
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void OnBreakpointSelectionChanged(const QModelIndex&);
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void OnToggleBreakpointEnabled();
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signals:
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void Resumed();
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void BreakPointHit(Pica::DebugContext::Event event, void* data);
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void BreakPointsChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
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private:
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void UpdateToggleBreakpointButton(const QModelIndex& index);
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QLabel* status_text;
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QPushButton* resume_button;
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QPushButton* toggle_breakpoint_button;
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BreakPointModel* breakpoint_model;
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QTreeView* breakpoint_list;
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};
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@ -20,6 +20,7 @@
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#include "debugger/callstack.hxx"
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#include "debugger/ramview.hxx"
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#include "debugger/graphics.hxx"
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#include "debugger/graphics_breakpoints.hxx"
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#include "debugger/graphics_cmdlists.hxx"
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#include "core/settings.h"
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@ -69,12 +70,17 @@ GMainWindow::GMainWindow()
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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debug_menu->addAction(disasmWidget->toggleViewAction());
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debug_menu->addAction(registersWidget->toggleViewAction());
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debug_menu->addAction(callstackWidget->toggleViewAction());
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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// Set default UI state
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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