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@ -4,12 +4,15 @@
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#include <algorithm>
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#include <cstddef>
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#include <fstream>
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#include <memory>
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#include <vector>
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#include "common/bit_cast.h"
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#include "common/cityhash.h"
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#include "common/file_util.h"
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#include "common/microprofile.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -37,18 +40,23 @@
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namespace Vulkan {
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MICROPROFILE_DECLARE(Vulkan_PipelineCache);
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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template <typename Container>
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auto MakeSpan(Container& container) {
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return std::span(container.data(), container.size());
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}
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class GenericEnvironment : public Shader::Environment {
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public:
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explicit GenericEnvironment() = default;
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explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
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: gpu_memory{&gpu_memory_}, program_base{program_base_} {}
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explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_)
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: gpu_memory{&gpu_memory_}, program_base{program_base_} {
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start_address = start_address_;
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}
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~GenericEnvironment() override = default;
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std::optional<u128> Analyze(u32 start_address) {
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std::optional<u128> Analyze() {
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const std::optional<u64> size{TryFindSize(start_address)};
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if (!size) {
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return std::nullopt;
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@ -66,11 +74,15 @@ public:
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return read_highest - read_lowest + INST_SIZE;
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}
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[[nodiscard]] bool CanBeSerialized() const noexcept {
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return has_unbound_instructions;
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}
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[[nodiscard]] u128 CalculateHash() const {
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const size_t size{ReadSize()};
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auto data = std::make_unique<u64[]>(size);
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const auto data{std::make_unique<char[]>(size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
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return Common::CityHash128(reinterpret_cast<const char*>(data.get()), size);
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return Common::CityHash128(data.get(), size);
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}
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u64 ReadInstruction(u32 address) final {
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@ -80,9 +92,32 @@ public:
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if (address >= cached_lowest && address < cached_highest) {
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return code[address / INST_SIZE];
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}
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has_unbound_instructions = true;
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return gpu_memory->Read<u64>(program_base + address);
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}
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void Serialize(std::ofstream& file) const {
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const u64 code_size{static_cast<u64>(ReadSize())};
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const auto data{std::make_unique<char[]>(code_size)};
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gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
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const u32 texture_bound{TextureBoundBuffer()};
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file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
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.write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
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.write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
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.write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
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.write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
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.write(reinterpret_cast<const char*>(&stage), sizeof(stage))
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.write(data.get(), code_size);
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if (stage == Shader::Stage::Compute) {
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const std::array<u32, 3> workgroup_size{WorkgroupSize()};
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file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
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} else {
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file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
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}
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}
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protected:
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static constexpr size_t INST_SIZE = sizeof(u64);
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@ -122,16 +157,22 @@ protected:
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_highest = 0;
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bool has_unbound_instructions = false;
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};
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namespace {
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::TranslateProgram;
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class GraphicsEnvironment final : public GenericEnvironment {
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public:
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explicit GraphicsEnvironment() = default;
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explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
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GPUVAddr program_base_, u32 start_offset)
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: GenericEnvironment{gpu_memory_, program_base_}, maxwell3d{&maxwell3d_} {
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gpu_memory->ReadBlock(program_base + start_offset, &sph, sizeof(sph));
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GPUVAddr program_base_, u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
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gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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stage = Shader::Stage::VertexA;
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@ -158,11 +199,11 @@ public:
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~GraphicsEnvironment() override = default;
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u32 TextureBoundBuffer() override {
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u32 TextureBoundBuffer() const override {
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return maxwell3d->regs.tex_cb_index;
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}
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std::array<u32, 3> WorkgroupSize() override {
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std::array<u32, 3> WorkgroupSize() const override {
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throw Shader::LogicError("Requesting workgroup size in a graphics stage");
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}
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@ -174,18 +215,20 @@ class ComputeEnvironment final : public GenericEnvironment {
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public:
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explicit ComputeEnvironment() = default;
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explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
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: GenericEnvironment{gpu_memory_, program_base_}, kepler_compute{&kepler_compute_} {
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Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
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u32 start_address_)
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: GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
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&kepler_compute_} {
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stage = Shader::Stage::Compute;
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}
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~ComputeEnvironment() override = default;
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u32 TextureBoundBuffer() override {
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u32 TextureBoundBuffer() const override {
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return kepler_compute->regs.tex_cb_index;
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}
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std::array<u32, 3> WorkgroupSize() override {
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std::array<u32, 3> WorkgroupSize() const override {
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const auto& qmd{kepler_compute->launch_description};
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return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
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}
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@ -193,8 +236,174 @@ public:
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private:
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Tegra::Engines::KeplerCompute* kepler_compute{};
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};
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void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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std::ofstream& file) {
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if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
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return;
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}
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const u32 num_envs{static_cast<u32>(envs.size())};
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file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
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for (const GenericEnvironment* const env : envs) {
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env->Serialize(file);
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}
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file.write(key.data(), key.size_bytes());
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}
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template <typename Key, typename Envs>
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void SerializePipeline(const Key& key, const Envs& envs, const std::string& filename) {
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try {
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std::ofstream file;
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file.exceptions(std::ifstream::failbit);
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Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
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if (!file.is_open()) {
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LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
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return;
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}
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if (file.tellp() == 0) {
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// Write header...
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}
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const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
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SerializePipeline(key_span, MakeSpan(envs), file);
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} catch (const std::ios_base::failure& e) {
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LOG_ERROR(Common_Filesystem, "{}", e.what());
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if (!Common::FS::Delete(filename)) {
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LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", filename);
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}
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}
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}
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class FileEnvironment final : public Shader::Environment {
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public:
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void Deserialize(std::ifstream& file) {
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u64 code_size{};
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file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
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.read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
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.read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
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.read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
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.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
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.read(reinterpret_cast<char*>(&stage), sizeof(stage));
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code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
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file.read(reinterpret_cast<char*>(code.get()), code_size);
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if (stage == Shader::Stage::Compute) {
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file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
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} else {
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file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
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}
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}
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u64 ReadInstruction(u32 address) override {
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if (address < read_lowest || address > read_highest) {
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throw Shader::LogicError("Out of bounds address {}", address);
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}
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return code[(address - read_lowest) / sizeof(u64)];
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}
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u32 TextureBoundBuffer() const override {
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return texture_bound;
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}
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std::array<u32, 3> WorkgroupSize() const override {
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return workgroup_size;
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}
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private:
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std::unique_ptr<u64[]> code;
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std::array<u32, 3> workgroup_size{};
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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};
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} // Anonymous namespace
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void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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if (title_id == 0) {
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return;
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}
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std::string shader_dir{Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)};
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std::string base_dir{shader_dir + "/vulkan"};
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std::string transferable_dir{base_dir + "/transferable"};
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std::string precompiled_dir{base_dir + "/precompiled"};
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
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return;
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}
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pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
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Common::ThreadWorker worker(11, "PipelineBuilder");
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std::mutex cache_mutex;
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struct {
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size_t total{0};
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size_t built{0};
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bool has_loaded{false};
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} state;
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std::ifstream file;
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Common::FS::OpenFStream(file, pipeline_cache_filename, std::ios::binary | std::ios::ate);
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if (!file.is_open()) {
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return;
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}
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file.exceptions(std::ifstream::failbit);
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const auto end{file.tellg()};
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file.seekg(0, std::ios::beg);
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// Read header...
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while (file.tellg() != end) {
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if (stop_loading) {
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return;
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}
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u32 num_envs{};
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file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
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auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
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for (FileEnvironment& env : *envs) {
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env.Deserialize(file);
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}
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if (envs->front().ShaderStage() == Shader::Stage::Compute) {
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ComputePipelineCacheKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
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ShaderPools pools;
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ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
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std::lock_guard lock{cache_mutex};
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compute_cache.emplace(key, std::move(pipeline));
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
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}
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});
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} else {
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GraphicsPipelineCacheKey key;
|
|
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
|
|
|
|
|
|
|
|
|
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
|
|
|
|
|
ShaderPools pools;
|
|
|
|
|
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
|
|
|
|
for (auto& env : *envs) {
|
|
|
|
|
env_ptrs.push_back(&env);
|
|
|
|
|
}
|
|
|
|
|
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
|
|
|
|
|
|
|
|
|
|
std::lock_guard lock{cache_mutex};
|
|
|
|
|
graphics_cache.emplace(key, std::move(pipeline));
|
|
|
|
|
if (state.has_loaded) {
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
++state.total;
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard lock{cache_mutex};
|
|
|
|
|
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
|
|
|
|
|
state.has_loaded = true;
|
|
|
|
|
}
|
|
|
|
|
worker.WaitForRequests();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t ComputePipelineCacheKey::Hash() const noexcept {
|
|
|
|
|
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
|
|
|
|
|
return static_cast<size_t>(hash);
|
|
|
|
@ -279,17 +488,22 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
|
|
|
|
|
if (!cpu_shader_addr) {
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
ShaderInfo* const shader{TryGet(*cpu_shader_addr)};
|
|
|
|
|
const ShaderInfo* shader{TryGet(*cpu_shader_addr)};
|
|
|
|
|
if (!shader) {
|
|
|
|
|
return CreateComputePipelineWithoutShader(*cpu_shader_addr);
|
|
|
|
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
|
|
|
|
shader = MakeShaderInfo(env, *cpu_shader_addr);
|
|
|
|
|
}
|
|
|
|
|
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader->unique_hash)};
|
|
|
|
|
const ComputePipelineCacheKey key{
|
|
|
|
|
.unique_hash = shader->unique_hash,
|
|
|
|
|
.shared_memory_size = qmd.shared_alloc,
|
|
|
|
|
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
|
|
|
|
|
};
|
|
|
|
|
const auto [pair, is_new]{compute_cache.try_emplace(key)};
|
|
|
|
|
auto& pipeline{pair->second};
|
|
|
|
|
if (!is_new) {
|
|
|
|
|
return &pipeline;
|
|
|
|
|
}
|
|
|
|
|
pipeline = CreateComputePipeline(shader);
|
|
|
|
|
pipeline = CreateComputePipeline(key, shader);
|
|
|
|
|
return &pipeline;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -310,26 +524,25 @@ bool PipelineCache::RefreshStages() {
|
|
|
|
|
}
|
|
|
|
|
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
|
|
|
|
|
if (!shader_info) {
|
|
|
|
|
const u32 offset{shader_config.offset};
|
|
|
|
|
shader_info = MakeShaderInfo(program, base_addr, offset, *cpu_shader_addr);
|
|
|
|
|
const u32 start_address{shader_config.offset};
|
|
|
|
|
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
|
|
|
|
|
shader_info = MakeShaderInfo(env, *cpu_shader_addr);
|
|
|
|
|
}
|
|
|
|
|
graphics_key.unique_hashes[index] = shader_info->unique_hash;
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
|
|
|
|
|
u32 start_address, VAddr cpu_addr) {
|
|
|
|
|
GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
|
|
|
|
|
const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
|
|
|
|
|
auto info = std::make_unique<ShaderInfo>();
|
|
|
|
|
if (const std::optional<u128> cached_hash{env.Analyze(start_address)}) {
|
|
|
|
|
if (const std::optional<u128> cached_hash{env.Analyze()}) {
|
|
|
|
|
info->unique_hash = *cached_hash;
|
|
|
|
|
info->size_bytes = env.CachedSize();
|
|
|
|
|
} else {
|
|
|
|
|
// Slow path, not really hit on commercial games
|
|
|
|
|
// Build a control flow graph to get the real shader size
|
|
|
|
|
flow_block_pool.ReleaseContents();
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
|
|
|
|
|
main_pools.flow_block.ReleaseContents();
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg{env, main_pools.flow_block, env.StartAddress()};
|
|
|
|
|
info->unique_hash = env.CalculateHash();
|
|
|
|
|
info->size_bytes = env.ReadSize();
|
|
|
|
|
}
|
|
|
|
@ -339,13 +552,55 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program,
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
|
|
|
|
flow_block_pool.ReleaseContents();
|
|
|
|
|
inst_pool.ReleaseContents();
|
|
|
|
|
block_pool.ReleaseContents();
|
|
|
|
|
|
|
|
|
|
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> envs;
|
|
|
|
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
|
|
|
|
const GraphicsPipelineCacheKey& key,
|
|
|
|
|
std::span<Shader::Environment* const> envs) {
|
|
|
|
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
|
|
|
|
size_t env_index{0};
|
|
|
|
|
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
|
|
|
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
|
|
if (key.unique_hashes[index] == u128{}) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
Shader::Environment& env{*envs[env_index]};
|
|
|
|
|
++env_index;
|
|
|
|
|
|
|
|
|
|
const u32 cfg_offset{env.StartAddress() + sizeof(Shader::ProgramHeader)};
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
|
|
|
|
|
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
|
|
|
|
|
}
|
|
|
|
|
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
|
|
|
|
|
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
|
|
|
|
|
|
|
|
|
|
u32 binding{0};
|
|
|
|
|
env_index = 0;
|
|
|
|
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
|
|
if (key.unique_hashes[index] == u128{}) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
UNIMPLEMENTED_IF(index == 0);
|
|
|
|
|
|
|
|
|
|
Shader::IR::Program& program{programs[index]};
|
|
|
|
|
const size_t stage_index{index - 1};
|
|
|
|
|
infos[stage_index] = &program.info;
|
|
|
|
|
|
|
|
|
|
Shader::Environment& env{*envs[env_index]};
|
|
|
|
|
++env_index;
|
|
|
|
|
|
|
|
|
|
const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
|
|
|
|
modules[stage_index] = BuildShader(device, code);
|
|
|
|
|
}
|
|
|
|
|
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
|
|
|
|
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
|
|
|
|
|
std::move(modules), infos);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
|
|
|
|
main_pools.ReleaseContents();
|
|
|
|
|
|
|
|
|
|
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
|
|
|
|
|
boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
|
|
|
|
|
boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
|
|
|
|
|
|
|
|
|
|
const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
|
|
|
|
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
|
@ -353,86 +608,44 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
|
|
|
|
GraphicsEnvironment& env{envs[index]};
|
|
|
|
|
GraphicsEnvironment& env{graphics_envs[index]};
|
|
|
|
|
const u32 start_address{maxwell3d.regs.shader_config[index].offset};
|
|
|
|
|
env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
|
|
|
|
|
|
|
|
|
|
const u32 cfg_offset = start_address + sizeof(Shader::ProgramHeader);
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg(env, flow_block_pool, cfg_offset);
|
|
|
|
|
programs[index] = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg);
|
|
|
|
|
generic_envs.push_back(&env);
|
|
|
|
|
envs.push_back(&env);
|
|
|
|
|
}
|
|
|
|
|
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
|
|
|
|
|
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
|
|
|
|
|
|
|
|
|
|
u32 binding{0};
|
|
|
|
|
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
|
|
if (graphics_key.unique_hashes[index] == u128{}) {
|
|
|
|
|
continue;
|
|
|
|
|
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
|
|
|
|
|
if (!pipeline_cache_filename.empty()) {
|
|
|
|
|
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
|
|
|
|
|
}
|
|
|
|
|
UNIMPLEMENTED_IF(index == 0);
|
|
|
|
|
|
|
|
|
|
GraphicsEnvironment& env{envs[index]};
|
|
|
|
|
Shader::IR::Program& program{programs[index]};
|
|
|
|
|
|
|
|
|
|
const size_t stage_index{index - 1};
|
|
|
|
|
infos[stage_index] = &program.info;
|
|
|
|
|
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
|
|
|
|
|
|
|
|
|
FILE* file = fopen("D:\\shader.spv", "wb");
|
|
|
|
|
fwrite(code.data(), 4, code.size(), file);
|
|
|
|
|
fclose(file);
|
|
|
|
|
std::system("spirv-cross --vulkan-semantics D:\\shader.spv");
|
|
|
|
|
|
|
|
|
|
modules[stage_index] = BuildShader(device, code);
|
|
|
|
|
}
|
|
|
|
|
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
|
|
|
|
descriptor_pool, update_descriptor_queue, render_pass_cache,
|
|
|
|
|
graphics_key.state, std::move(modules), infos);
|
|
|
|
|
return pipeline;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
|
|
|
|
|
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
|
|
|
|
|
const ShaderInfo* shader) {
|
|
|
|
|
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
|
|
|
|
|
const auto& qmd{kepler_compute.launch_description};
|
|
|
|
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base};
|
|
|
|
|
if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
|
|
|
|
|
// TODO: Load from cache
|
|
|
|
|
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
|
|
|
|
main_pools.ReleaseContents();
|
|
|
|
|
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
|
|
|
|
|
if (!pipeline_cache_filename.empty()) {
|
|
|
|
|
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
|
|
|
|
|
pipeline_cache_filename);
|
|
|
|
|
}
|
|
|
|
|
flow_block_pool.ReleaseContents();
|
|
|
|
|
inst_pool.ReleaseContents();
|
|
|
|
|
block_pool.ReleaseContents();
|
|
|
|
|
return pipeline;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, qmd.program_start};
|
|
|
|
|
Shader::IR::Program program{Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
|
|
|
|
|
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
|
|
|
|
const ComputePipelineCacheKey& key,
|
|
|
|
|
Shader::Environment& env) const {
|
|
|
|
|
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
|
|
|
|
|
|
|
|
|
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
|
|
|
|
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
|
|
|
|
|
u32 binding{0};
|
|
|
|
|
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
|
|
|
|
|
/*
|
|
|
|
|
FILE* file = fopen("D:\\shader.spv", "wb");
|
|
|
|
|
fwrite(code.data(), 4, code.size(), file);
|
|
|
|
|
fclose(file);
|
|
|
|
|
std::system("spirv-dis D:\\shader.spv");
|
|
|
|
|
*/
|
|
|
|
|
shader_info->unique_hash = env.CalculateHash();
|
|
|
|
|
shader_info->size_bytes = env.ReadSize();
|
|
|
|
|
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
|
|
|
|
BuildShader(device, code)};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ComputePipeline* PipelineCache::CreateComputePipelineWithoutShader(VAddr shader_cpu_addr) {
|
|
|
|
|
ShaderInfo shader;
|
|
|
|
|
ComputePipeline pipeline{CreateComputePipeline(&shader)};
|
|
|
|
|
const ComputePipelineCacheKey key{MakeComputePipelineKey(shader.unique_hash)};
|
|
|
|
|
const size_t size_bytes{shader.size_bytes};
|
|
|
|
|
Register(std::make_unique<ShaderInfo>(std::move(shader)), shader_cpu_addr, size_bytes);
|
|
|
|
|
return &compute_cache.emplace(key, std::move(pipeline)).first->second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ComputePipelineCacheKey PipelineCache::MakeComputePipelineKey(u128 unique_hash) const {
|
|
|
|
|
const auto& qmd{kepler_compute.launch_description};
|
|
|
|
|
return {
|
|
|
|
|
.unique_hash = unique_hash,
|
|
|
|
|
.shared_memory_size = qmd.shared_alloc,
|
|
|
|
|
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Vulkan
|
|
|
|
|