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Only upload GPU-modified overlaps

This commit is contained in:
Kelebek1 2023-03-28 10:29:20 +01:00
parent 4b508655a4
commit c68b4bee2c
1 changed files with 15 additions and 15 deletions

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@ -1176,13 +1176,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
const size_t size_bytes = CalculateGuestSizeInBytes(new_info); const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
const bool broken_views = runtime.HasBrokenTextureViewFormats(); const bool broken_views = runtime.HasBrokenTextureViewFormats();
const bool native_bgr = runtime.HasNativeBgr(); const bool native_bgr = runtime.HasNativeBgr();
std::vector<ImageId> overlap_ids; boost::container::small_vector<ImageId, 4> overlap_ids;
std::unordered_set<ImageId> overlaps_found; std::unordered_set<ImageId> overlaps_found;
std::vector<ImageId> left_aliased_ids; boost::container::small_vector<ImageId, 4> left_aliased_ids;
std::vector<ImageId> right_aliased_ids; boost::container::small_vector<ImageId, 4> right_aliased_ids;
std::unordered_set<ImageId> ignore_textures; std::unordered_set<ImageId> ignore_textures;
std::vector<ImageId> bad_overlap_ids; boost::container::small_vector<ImageId, 4> bad_overlap_ids;
std::vector<ImageId> all_siblings; boost::container::small_vector<ImageId, 4> all_siblings;
const bool this_is_linear = info.type == ImageType::Linear; const bool this_is_linear = info.type == ImageType::Linear;
const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) { const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
if (True(overlap.flags & ImageFlagBits::Remapped)) { if (True(overlap.flags & ImageFlagBits::Remapped)) {
@ -1298,7 +1298,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
Image& overlap = slot_images[overlap_id]; Image& overlap = slot_images[overlap_id];
if (True(overlap.flags & ImageFlagBits::GpuModified)) { if (True(overlap.flags & ImageFlagBits::GpuModified)) {
new_image.flags |= ImageFlagBits::GpuModified; new_image.flags |= ImageFlagBits::GpuModified;
}
const auto& resolution = Settings::values.resolution_info; const auto& resolution = Settings::values.resolution_info;
const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value(); const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
const u32 up_scale = can_rescale ? resolution.up_scale : 1; const u32 up_scale = can_rescale ? resolution.up_scale : 1;
@ -1309,6 +1308,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
} else { } else {
runtime.CopyImage(new_image, overlap, std::move(copies)); runtime.CopyImage(new_image, overlap, std::move(copies));
} }
}
if (True(overlap.flags & ImageFlagBits::Tracked)) { if (True(overlap.flags & ImageFlagBits::Tracked)) {
UntrackImage(overlap, overlap_id); UntrackImage(overlap, overlap_id);
} }