qt/bootmanager: Remove unnecessary glBindFramebuffer
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures.
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@ -224,7 +224,6 @@ public:
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}
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context->MakeCurrent();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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if (Core::System::GetInstance().Renderer().TryPresent(100)) {
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context->SwapBuffers();
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glFinish();
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