shader_bytecode: Add decoding for FMNMX instruction.
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@ -310,6 +310,7 @@ public:
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SHR_C,
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SHR_R,
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SHR_IMM,
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FMNMX,
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FSETP_C, // Set Predicate
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FSETP_R,
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FSETP_IMM,
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@ -460,6 +461,7 @@ private:
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INST("0100110000101---", Id::SHR_C, Type::Arithmetic, "SHR_C"),
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INST("0101110000101---", Id::SHR_R, Type::Arithmetic, "SHR_R"),
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INST("0011100-00101---", Id::SHR_IMM, Type::Arithmetic, "SHR_IMM"),
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INST("0101110001100---", Id::FMNMX, Type::Arithmetic, "FMNMX"),
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INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
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INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
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INST("01110001-1000---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
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